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Update notes via Steam Community

Your music, your levels

  • Make a level from any song you own. ADD LEVELS now opens a page in your browser that listens to the song and builds a level from it.

  • Maps from other rhythm games that use mods only to place notes now import. The import page says plainly which files it takes, and a level that cannot be used tells you why.

  • Your own levels count toward Warm-Up, Face Off and Workout, and toward Mighty Five and On Repeat when the song runs longer than a minute. S ranks and leaderboards stay with the built-in songs.

  • CUSTOM LEVELS now comes first in the song list.


Easier menus

  • Hold an arrow key, the d-pad or a stick to keep scrolling, or hold your hand out to the side.

  • Menu gestures respond more reliably, and the phone no longer presses cards by itself right after it connects. The setting is now called MENU GESTURES and sits in SYSTEM.

  • Escape on the main menu asks whether you want to quit.


New settings

  • SHOW CAMERA EDGES marks on the track where the camera's view ends, so you know before you step out of it.

  • IN-GAME PREVIEW sets the corner view to Off, Normal or Large, and with SHOW HUD off nothing is drawn over the game, for streaming.

  • REDUCED FLASH in GRAPHICS steadies the lasers and the floor and softens hit effects.

  • LIGHT FRAME puts a light border around the screen, so the TV lights you up for the camera in a dark room.

  • Your first song names each move as it comes: slash blocks, catch rings, kick balls, stomp, slide and dodge.


On Steam

  • Steam Game Recording marks every song you play with its difficulty, rank and score, so a run is easy to find and clip later.


Fixes

  • A hit ball no longer bounces back at you off the tunnel wall.

  • Phone tracking recovers by itself when the system drops the connection.

  • The game opens behind a loading screen instead of a stalled first menu.

  • Confirming with a gamepad keeps working after the menu has been steered by movement.

Windows Depot 3670812
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