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Jumping is real now, and it is on by default

Floor obstacles are something you jump over, not just something you edge around, and two stomps on one beat land on both feet instead of splitting into rings.

The detector was rebuilt from the ground up. It reads the push off the floor, checks the physics of where your body is heading, and waits for both feet to leave before the avatar goes anywhere. Walking toward the camera and standing up out of a crouch stopped counting as jumps.

Want it the way it was? Settings > Body Tracking > Jump Detection, off, and obstacles go back to opening a gap for you.


Bring the charts you already have

Catch Flex now reads the level formats other rhythm communities author in, old versions and new alike. Hand them over and they are converted on the way in, arriving as ordinary Catch Flex levels that play and score like anything else in your library.

And no, you do not need the editor

ADD LEVELS on the main menu puts a QR code on the screen. Open it from any device on your Wi-Fi and hand over as much as you like in one go: several files, a whole folder, an entire pack. Every chart in the drop becomes its own level.

Curious what the converter made of it, or want to tune it first? The web editor opens the same files and can push a level straight into the running game.

Windows Depot 3670812
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