New Content
Added destructible trees throughout the mineshaft layers.
Added mineable Alchemy Crystal deposits to the mineshaft layers, providing additional resources to discover underground.
Mining and Automation
Mining Drills can now properly mine Dominion Ore and Nyxite Ore.
Harvesters will only plant tree seeds (including Acorns and Papple Saplings) when the target plot is covered by an active Tree Chopper.
Regular crop planting by Harvesters remains unchanged.
Boss Rewards
Realm Cores are now reserved for true boss encounters after completing the Void Dungeon.
Minibosses such as the Skeleton Lich and Pirate Captain will no longer drop Realm Cores.
Deployable Visuals
Fixed deployables fighting over their visual layers when placed on top of one another.
The most recently placed deployable will now appear in front when multiple deployables share the same layer.
Spawner Relays, Storage Relays, and Spawner Replicators receive foreground priority so they remain clearly visible.
Deployable visual ordering is preserved after saving and loading.
Summoning Improvements
Miniboss summoning consumables now place encounters on the same ground level as the player.
Summoned enemies will no longer incorrectly appear on platforms, ceilings, or collision above the player.
Additional enemies included in an encounter follow the same ground-placement rules.
Farming Feedback
Watering crops now plays the same visual effect used when a crop advances to its next growth stage.
Applying fertilizer also plays the crop-growth visual effect.
Upgraded watering cans display the effect on every crop successfully watered.
Automated watering and fertilizing remain visually quiet to prevent excessive particle effects.
Changed files in this update