Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

New Content

  • Added destructible trees throughout the mineshaft layers.

  • Added mineable Alchemy Crystal deposits to the mineshaft layers, providing additional resources to discover underground.

Mining and Automation

  • Mining Drills can now properly mine Dominion Ore and Nyxite Ore.

  • Harvesters will only plant tree seeds (including Acorns and Papple Saplings) when the target plot is covered by an active Tree Chopper.

  • Regular crop planting by Harvesters remains unchanged.

Boss Rewards

  • Realm Cores are now reserved for true boss encounters after completing the Void Dungeon.

  • Minibosses such as the Skeleton Lich and Pirate Captain will no longer drop Realm Cores.

Deployable Visuals

  • Fixed deployables fighting over their visual layers when placed on top of one another.

  • The most recently placed deployable will now appear in front when multiple deployables share the same layer.

  • Spawner Relays, Storage Relays, and Spawner Replicators receive foreground priority so they remain clearly visible.

  • Deployable visual ordering is preserved after saving and loading.

Summoning Improvements

  • Miniboss summoning consumables now place encounters on the same ground level as the player.

  • Summoned enemies will no longer incorrectly appear on platforms, ceilings, or collision above the player.

  • Additional enemies included in an encounter follow the same ground-placement rules.

Farming Feedback

  • Watering crops now plays the same visual effect used when a crop advances to its next growth stage.

  • Applying fertilizer also plays the crop-growth visual effect.

  • Upgraded watering cans display the effect on every crop successfully watered.

  • Automated watering and fertilizing remain visually quiet to prevent excessive particle effects.

  • Loading history…
Open link