New Content
Expanded the Farm mine with Stone, Copper, Iron, Gold, Dominion, and Nyxite layers.
Added 50 ore nodes to each layer, for 300 mineable nodes in total.
Added progression hatches between the mine layers.
Added passable platforms to standard ladder tops, allowing players to stand above them or drop back through.
Farm Mine Changes
Copper, Iron, Gold, Dominion, and Nyxite hatches now cost 10 matching ingots to unlock, increased from 5.
Hatch unlocks are permanent once purchased.
The Stone layer remains freely accessible.
Walking into a locked hatch will no longer automatically spend ingots.
Farm ores now take twice as long to fully recover, reducing resource farming exploits.
Locked hatches now behave like solid ground and can no longer be bypassed using ladders.
Ladder Fixes
Improved ladder mounting and dismounting near walls, floors, and low ceilings.
Players will now search for a safe landing position instead of being placed inside nearby terrain.
Prevented players from attaching to ladders when their character would overlap solid ground.
Fixed players immediately snapping back onto the same ladder after dismounting.
Improved top-of-ladder exits and trigger handling.
Climb prompts now respect rebound controls and display the appropriate keyboard or controller input.
Visual Fixes
Corrected flipped ores and hatches throughout the Farm mine.
Corrected mining indicator and health-bar orientation.
Mining indicators now remain upright regardless of the object’s parent rotation.
Performance
Removed hundreds of individual Farm ore recovery overrides.
Mining indicators are now created only when needed.
Off screen ore health bars and mining indicators are disabled.
Reduced repeated camera, equipment, physics, rendering, and canvas updates caused by large numbers of ore nodes.
Additional Fixes
Fixed a thunderstorm lightning warning caused by changing particle duration after the particle system had already started.
Changed files in this update