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Update notes via Steam Community

First of all, thank you so much for your support and for taking your time to send me feedback. It helps me improve All But Weak and keeps me motivated to continue this project. I’m excited to finally share this update with you.

I’ve spent a long time working on version 0.6. It brings the most requested thing to ABW: ~Endless Mode~. I’ve also overhauled the game from top to bottom, with a redesigned UI, a fresh feel throughout, rebuilt and improved multiplayer, and many fixes.

This is only the next step for All But Weak. I have plenty more updates planned, and I’m looking forward to sharing them with you. Thank you for playing and supporting the game.

Reach Level 20 to unlock Endless Mode. Discover new Abilities and complete challenging Mastery Trials to unlock permanent Augment slots. Socket powerful Augments into those slots to change how your Abilities work.

  • New Boss: The Hollow hunts one player and fights in both the Dungeon and Endless mode.

  • Boss update: The Unmaker closes Floor 10 with ten elemental phases that add lasting rules to the arena.

  • Bosses: Shared telegraphs make attack areas, safe zones, and impact timing clearer across the roster.

  • Bosses: Many encounters gained new attacks, revised phases, and clearer ways to respond.

  • New Skin: Slipstream - Takes 50% less slow from enemy attacks and hazards.

  • Lobby: Endless outgrew the old lobby, so a new one was needed.

  • Menus: The main menu, mode select, settings, shops, skin selection, challenge setup, and pause screen share a unified redesign.

  • Data Core: Lifetime stats, leaderboards, and level rewards now live in this dedicated lobby station.

  • Unlock Machine: Item and weapon unlocks now share one tab.

  • Local Co-op: Dynamic split screen supports up to four players and adjusts the camera layout as the group moves.

  • Multiplayer: Players now receive personal draft choices and local co-op picks in turn order

  • HUD and Stats: Player cards show shields and rotating stats, with a full statistics screen available from Pause.

  • Fixed startup failures and crashes while drawing player cards.

  • Fixed long names with special characters overflowing or crashing mode selection and challenge setup.

  • Fixed Void Singularity shots escaping room walls

  • Fixed Plague Swarm flies dealing damage before reaching their formation.

  • Fixed Magma Core taking damage from its own fire trails

  • Fixed Skyreaver dive telegraphs missing their visuals.

  • Fixed multi-phase bosses changing phases differently across online co-op clients.

  • Fixed multiplayer skins, revives, downed-player stats, and player positions failing to stay consistent.

  • Fixed multiplayer shop getting stuck and lobby freezes.

  • Fixed auto-aim leading shots through walls.

  • Fixed player drones attacking before their spawn animation finished.

  • Fixed player cards and HUD bars clipping or overlapping.

  • Fixed menu labels extending beyond their buttons.

  • Fixed shop scrolling cutting off items.

  • Fixed settings controls showing missing translations.

  • Fixed enemies jittering when crowded and late-run slowdowns during projectile-heavy fights.

  • And many many more...

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Windows Depot 4830482
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