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Update notes via Steam Community

Multiplayer (Experimental)

  • Play through the Ascent together with up to 4 players, online over Steam.

  • Each player picks their own skin and readies up before the run starts.

  • Everyone plays the same run: same seed, rooms, enemies, and drops.

  • The Forge: each player gets their own independent upgrade room and quest.

  • Experimental: still in active development, expect crashes and instability.

New Content

  • Play Again: added quick restart option to game over screen and pause menu.

  • Enemy Biomes: enemies are now tied to specific biomes.

  • New Enemies: added dozens of new enemy types across every biome.

  • New Elites: added for Arcane, Holy, Shadow, and Elementless.

  • Enemy Abilities: added 12 new abilities.

  • Run-End Report: added detailed combat statistics screen at the end of each run.

  • New Achievement: Couch Potato.

  • New Achievement: Power Nap.

Quality of Life

  • Enemy Bullets: now render as rotating squares, so hostile shots are easier to recognize.

Balance

  • Enemy Discovery: reveal chance for an enemy is now 20%.

  • Armor of enemies can now be destroyed.

  • Hook attacks now end with a radial burst of bullets.

  • Enemy shield walls now shatter after 3 hits.

  • Shield-casting enemies are now capped at 1 per room.

  • Ground slam ability cooldown increased from 5.5s to 9s.

  • Teleporting enemies now have a longer telegraph before blinking (0.3s to 0.6s).

  • Artillery enemies no longer have an AoE explosion attack.

Bug Fixes

  • Fixed missing translations in the pause menu across all supported languages.

  • Fixed enemy ability flying forever past its max range instead of despawning.

  • Fixed enemy pull attacks barely dragging you in.

  • Fixed Fragile ("Start with half HP") also halving HP gained from every source for the rest of the run.

  • Fixed enemy telegraph lines not matching actual attack range (dash, hook attacks).

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Windows Depot 4830482
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