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Update notes via Steam Community

Okay...

We may have a problem.

We keep calling these updates “micro updates,” but they're starting to become less and less micro. 😂

We've been busy.

This update adds several new progression systems, a brand-new game mode, profile features, equipment improvements, new animations, more achievements, and a whole lot of backend improvements.

So let's get into it!


🛡️ EQUIPMENT DISPLAY BUG FIXED!

IT'S FINALLY FIXED!

We previously mentioned a pesky equipment display bug where, for players, the first piece of equipment obtained for a particular equipment slot wouldn't immediately appear on their character.

This could make it look like the equipment wasn't obtained.

The equipment was still being saved correctly; it simply wasn't displaying properly.

We've now tracked down and fixed the issue.

NO MORE RESTARTING THE GAME JUST TO SEE YOUR NEW LOOT.

🐛🔨 Squished.

And thank you to everyone who reported this issue and helped us track it down!


👤 BRAND-NEW PROFILE MENU

We've added an entirely new Profile Menu where you can keep track of your Chibi Legends journey.

Your profile will track various statistics and information about your gameplay, giving you a place to see just how far you've come.

But that's not all...


⭐ PROFILE MASTERY LEVELS

Inside the new Profile Menu you'll find another brand-new progression system:

PROFILE MASTERY LEVELS

Your Profile Mastery takes your overall gameplay data into account and rewards you simply for playing Chibi Legends.

As you progress, you'll be able to unlock:

  • 🏆 Profile Titles

  • 🖼️ Profile Avatars

  • 📊 Additional profile progression

Essentially, the more you play, the more your profile develops alongside your characters.

YES. We added another time sink. NO. We're not sorry. 😂


⚔️ NEW FEATURE ASCENSION GEAR

WE HEARD YOU LIKE FEATURES FOR YOUR FEATURES.

So naturally...

We added another progression system to your equipment.

Introducing:

ASCENSION GEAR

Equipment drops now have an additional layer of progression that makes every single duplicate drop matter.

Here's how it works:

Whenever you obtain equipment, the game checks the item in this order:

1. Don't own it?

Unlock it.

2. Already own it and it still has upgrade levels available?

Level it up.

3. Already max-level?

Ascend it.

This means duplicate equipment is never simply wasted.

Once an item has reached its maximum level, additional copies will begin contributing toward its Ascension progression instead.

And here's the important part:

THE RNG HAS NOT BEEN CHANGED.

The same drop rolls happen.

The same equipment can drop.

We're not manipulating the RNG to compensate for the new system.

The difference is that every drop now has value.

So if RNG decides to give you the same item again...

IT'S NOT A DEAD DROP ANYMORE.

That duplicate is still contributing toward your progression.

Which means:

THE GRIND NEVER REALLY ENDS.

It just keeps going.


🔧 BACKEND & PERFORMANCE IMPROVEMENTS

We've also made a number of additional backend fixes and performance improvements.

These changes focus on:

  • Improved overall performance

  • Smoother gameplay

  • Reduced glitches

  • Improved system stability

  • Various backend fixes

  • General cleanup and optimization

Some of these changes may not be immediately visible, but they help create a stronger foundation for everything we're continuing to build.

In other words...

MORE FIXING. LESS BREAKING.

Hopefully. 😂


🎭 NEW IDLE ANIMATIONS & WEAPON ENCOUNTERS

We've also added new animations and interactions for certain weapons.

📖 Spellbooks

Spellbooks now use actual casting animations when being held and used.

Because let's be honest...

If you're carrying around a magical spellbook, you should probably look like you're actually casting spells.

⚔️ Swords

Swords are now proper melee weapons.

Previously, some swords behaved more like ranged weapons and fired projectiles similar to wands.

Not anymore.

Now you actually have to:

GET UP CLOSE AND PERSONAL.

Swing those swords.

Get in there.

Try not to die.


🕹️ BRAND-NEW MODE ARCADE!

And now for something completely different...

🕹️ ARCADE MODE IS HERE!

We've added a brand-new Arcade area where you can play additional games and earn rewards.

The coins earned through Arcade games are the same currency used throughout the main game, meaning you can take your earnings and use them toward:

  • Character upgrades

  • Equipment

  • Shop purchases

  • Other progression

So now you have another way to earn resources while taking a break from your normal runs.

AND WE'RE JUST GETTING STARTED.

We're launching Arcade Mode with two games, with more planned for future development.

We don't want Arcade to distract us from the core Chibi Legends experience, though, so we'll continue prioritizing the main adventure, stages, characters, equipment, and other major content.

Think of Arcade as an expanding side attraction to the main game.


❌⭕ ARCADE GAME #1 TIC-TAC-TOE

We're starting with a classic.

TIC-TAC-TOE

This was our first Arcade game and helped us get our feet wet with the new Arcade systems.

It allowed us to test:

  • Arcade gameplay systems

  • Coin rewards

  • Reward distribution

  • The new Arcade framework

And yes...

Sometimes you just need to sit down and play some Tic-Tac-Toe. 😂


🦆🔫 ARCADE GAME #2 QUACKSHOT 86

Grab your trusty Husky and get ready to blast some ducks!

Rack up points, earn coins, and see how high you can push your score.

CAN YOU BECOME THE QUACKSHOT MASTER?

There is only one way to find out.

🦆💥🔫


🏆 19 NEW ACHIEVEMENTS

And because apparently we haven't given you enough things to grind for...

19 NEW ACHIEVEMENTS HAVE BEEN ADDED!

With all of the new systems introduced in this update, we wanted to give players even more goals to work toward.

Whether you're building your profile, progressing your equipment, playing Arcade Mode, or simply continuing your Chibi Legends journey...

There are now even more achievements waiting to be unlocked.


🏆 UPDATED ACHIEVEMENT MENU

And because the Achievement list has officially become a lot bigger...

We've updated the Achievement menu.

So now it Sort's achievements by category

and you can...

Filter the list to show only locked achievements.


🚀 WHERE DO WE GO FROM HERE?

We've accomplished a lot with Chibi Legends so far.

We've built out multiple progression systems, added new characters, equipment, abilities, achievements, Arcade Mode, profile progression, Mastery systems, Ascension Gear, and plenty of other features that give the game more depth beyond simply completing another run.

And we're still getting started.

A lot of the work we've been doing recently has been about building the foundation for where we want Chibi Legends to go next.

But now...

We need to take a step back and look at what we've built.

Our next planned major update is a new stage expansion pack with multiple new stages coming!

However, we don't want to simply copy and paste what already exists, throw stronger enemies into a new environment, increase some damage numbers, and call it a day.

That's not the direction we want to take Chibi Legends.

We want future stages to actually contribute something meaningful to the experience.

We want to incorporate more of what we originally envisioned for what Chibi Legends can become.

That means taking the time to look at the systems we've built, figure out how they can work together, and create new content that actually adds value rather than simply adding more numbers.

The stage expansion pack is being planned with that philosophy in mind.

We have plenty of ideas we're exploring, and we're excited to start turning them into something you can actually play.


❤️ THANK YOU FOR THE SUPPORT

Chibi Legends has grown considerably since its initial release, and we're incredibly grateful to everyone who's been along for the ride.

Every review.

Every bug report.

Every suggestion.

Every person who jumps into the game and starts experimenting with builds.

It all helps.

We're going to keep building, improving, experimenting, and hopefully surprising you with what comes next.

There's still a lot more Chibi Legends to come.

Thank you for playing.

Thank you for supporting our little indie team.

And as always...

👑 BECOME A CHIBI LEGEND!

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