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Update notes via Steam Community

AFTER NEARLY PULLING AN ALL-NIGHTER OF DIAGNOSING REPORTED ISSUES...

  • Changed my old scene switch system to one that will not disappear until the engine reads that the next scene is completely loaded. The loading screen now has a progress bar and also reads the percentage of the scene being loaded. The loading screen will be visible until the scene finished loading, it may stutter/freeze a bit during normal loading. I suspect the reported white void issue maybe because the whole level might not be loaded so I hope this fixes that issue (if it's loading related), I still have not been able to replicate it.

  • Added a rank label to the bottom left day/reputation pop-up, now it's not just a visual badge or crown.

  • Added a function for player visual effects that double checks that they are hidden when loading in. I didn't think this would be an issue but I'm going scorched earth on anything right now it's 3 am.

  • Changed how the 3D crosshair works, it should now not be affected by visual effects such as fog or darkness.

I will continue diagnosing/fixing issues but I gotta post an update. This weekend was packed so I was limited to nights/mornings.

Windows Depot 5032491
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