AFTER NEARLY PULLING AN ALL-NIGHTER OF DIAGNOSING REPORTED ISSUES...
Changed my old scene switch system to one that will not disappear until the engine reads that the next scene is completely loaded. The loading screen now has a progress bar and also reads the percentage of the scene being loaded. The loading screen will be visible until the scene finished loading, it may stutter/freeze a bit during normal loading. I suspect the reported white void issue maybe because the whole level might not be loaded so I hope this fixes that issue (if it's loading related), I still have not been able to replicate it.
Added a rank label to the bottom left day/reputation pop-up, now it's not just a visual badge or crown.
Added a function for player visual effects that double checks that they are hidden when loading in. I didn't think this would be an issue but I'm going scorched earth on anything right now it's 3 am.
Changed how the 3D crosshair works, it should now not be affected by visual effects such as fog or darkness.
I will continue diagnosing/fixing issues but I gotta post an update. This weekend was packed so I was limited to nights/mornings.
Changed files in this update