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Update notes via Steam Community

New update is here!

I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch stuff, but I'm really enjoying it.

However, I didn't want to put out an update with just bug fixes and balancing changes, so I also added a few new QoL features.

But I think the nicest addition is the new dragons that fly over the map. Previously, it was always the Baron hunting the sea snakes, which didn't make a lot of sense when playing with the other dragons. Well, now you can see all of them fiercely defending the island.

1.02 CHANGELOG

Features:

  • Seven new small flying dragons that battle the seasnakes

  • A small tooltip is now displayed next to recipes and dice that target a specific value (like Eintopf or Umami)

  • Recipes in the tray should now keep the order in which they were activated

  • In the non-existent secret minigame, you can now press Space to feed

Bugfixes:

  • Fixed an issue where the ducat bonus from the Temple didn't apply to certain buildings

  • Removed the harvest expectation tooltip from Feeding Grounds

  • It should now be less likely to accidentally lock the shop selection

  • Fixed an issue where some gamepieces would autosell on rare occasions

  • Translation fixes

Balance:

  • Lowered the ducat requirement for the Buckets of Ducats achievement to 100,000

  • Mason's Moorings is now much more likely to appear in the shop if you don't have one

  • Temple bonus increased from 8 to 10 ducats

  • Altar bonus increased from 20 to 30 ingredients

  • Casino bonus increased from 3 to 4 ducats per unused dice roll

  • Tollhouse bonus increased from 2 to 4 ducats per adjacent Farmstead

  • The basic ingredient yield of Windmill, Pasture, Ranch, Garden, Orchard, and Plantation has been increased from 50 to 70

  • Long Summer card cost increased from 3 to 4 points

  • Divination card cost decreased from 3 to 2 points

Windows Depot 3966511
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