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Update notes via Steam Community

Patch Notes — Version 0.62.5


🗺️ Map and Visuals

  • The maps for Modern World, World War II and Victorian Era have been redrawn at significantly higher resolution. No more blurry zoom-in, details are sharp and clear
  • Mobile devices now automatically use an optimised map version. The game no longer crashes from running out of memory on older phones, and loads faster too
  • Country borders look smoother. The pixel "staircase" effect along coastlines and borders is gone
  • Reworked coastal water visuals: shallow sea areas near the shore now look much nicer
  • Added textures for countries, making the map look better overall


⚔️ War

  • Fixed: in long wars between large countries (especially on Modern World), the front line would barely move even at maximum speed. Campaigns now progress as expected
  • Fixed: after a long session where the map fragmented into 400–600+ countries due to rebellions, the game would lag heavily during battles. The root cause has been found and fixed
  • Battle front lines now update smoothly in real time: the front no longer jumps across the map but moves gradually as territory is captured


📜 Missions and Events

  • Mission choice dialogs fully reworked. Answer options no longer get cut off or overflow the screen on smaller devices
  • Mission result screen redesigned: everything is readable, nothing overlaps


🌍 Countries and Limits

  • Fixed: the game could only handle 254 countries. When enough rebellions and splits happened, extra countries would merge into one and everything would break. The limit is now 4,095 simultaneous countries
  • Fixed: a rare crash on Android during territory map rebuilds. It happened exactly when the background recalculation thread and the render thread tried to use the same map at the same time


💾 Saves and Settings

  • Save system reworked. Saves write more reliably and are less likely to get corrupted if the game closes unexpectedly
  • Save/load menu updated and made more convenient
  • Settings expanded with new options that were previously missing


🎨 Interface

  • Loading screen redesigned. Shows real progress instead of a static bar that looked frozen
  • Main menu has been slightly refreshed visually
  • Scenario selection screen got small usability improvements


⚡ Performance

  • Fixed: country name lookups were happening hundreds of thousands of times per game tick in the late game. This was the main cause of freezes in large-country scenarios like Modern World
  • The neighbour country cache now updates smartly: only countries whose borders actually changed are recalculated, not all of them. This removes periodic freeze spikes during large wars
  • The territory map is now built safely in a background thread. Previously the render thread could grab a half-built map and either show garbage or crash the game
  • General memory optimisation pass: long sessions (3+ hours) are noticeably more stable


🌐 Localisation

  • All 14 language packs updated with new UI strings
  • Loading history…
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