Patch Notes — Version 0.62.5
🗺️ Map and Visuals
- The maps for Modern World, World War II and Victorian Era have been redrawn at significantly higher resolution. No more blurry zoom-in, details are sharp and clear
- Mobile devices now automatically use an optimised map version. The game no longer crashes from running out of memory on older phones, and loads faster too
- Country borders look smoother. The pixel "staircase" effect along coastlines and borders is gone
- Reworked coastal water visuals: shallow sea areas near the shore now look much nicer
- Added textures for countries, making the map look better overall
⚔️ War
- Fixed: in long wars between large countries (especially on Modern World), the front line would barely move even at maximum speed. Campaigns now progress as expected
- Fixed: after a long session where the map fragmented into 400–600+ countries due to rebellions, the game would lag heavily during battles. The root cause has been found and fixed
- Battle front lines now update smoothly in real time: the front no longer jumps across the map but moves gradually as territory is captured
📜 Missions and Events
- Mission choice dialogs fully reworked. Answer options no longer get cut off or overflow the screen on smaller devices
- Mission result screen redesigned: everything is readable, nothing overlaps
🌍 Countries and Limits
- Fixed: the game could only handle 254 countries. When enough rebellions and splits happened, extra countries would merge into one and everything would break. The limit is now 4,095 simultaneous countries
- Fixed: a rare crash on Android during territory map rebuilds. It happened exactly when the background recalculation thread and the render thread tried to use the same map at the same time
💾 Saves and Settings
- Save system reworked. Saves write more reliably and are less likely to get corrupted if the game closes unexpectedly
- Save/load menu updated and made more convenient
- Settings expanded with new options that were previously missing
🎨 Interface
- Loading screen redesigned. Shows real progress instead of a static bar that looked frozen
- Main menu has been slightly refreshed visually
- Scenario selection screen got small usability improvements
⚡ Performance
- Fixed: country name lookups were happening hundreds of thousands of times per game tick in the late game. This was the main cause of freezes in large-country scenarios like Modern World
- The neighbour country cache now updates smartly: only countries whose borders actually changed are recalculated, not all of them. This removes periodic freeze spikes during large wars
- The territory map is now built safely in a background thread. Previously the render thread could grab a half-built map and either show garbage or crash the game
- General memory optimisation pass: long sessions (3+ hours) are noticeably more stable
🌐 Localisation
- All 14 language packs updated with new UI strings
Changed files in this update