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Update notes via Steam Community

Age of Clicks — Update 0.62.1


War & Diplomacy

  • New: peace conference initiators can now demand war reparations — a lump sum or a tribute drained from the loser's income — stacking with any other peace terms.
  • Fixed: an ally calling you into a war at an inconvenient moment could silently drag you into it with no prompt — now the request just waits its turn.
  • Attacking a country far bigger than you is throttled much less if your own army is genuinely strong — a powerful military now breaks through a "giant's" defense instead of stalling for no reason.
  • Frontline garrisons (even without built divisions) now also add to your offensive strength.
  • Fixed: a weak attacker could no longer "encircle" and capture a stronger rival's territory through map geometry alone, without an army capable of it.
  • Fixed a mix-up with historical borders after civil wars — the winning side no longer lost the right to reclaim its liberated homeland.
  • A coalition no longer celebrates its formation if only one member actually declared war instead of all of them.
  • Fixed ultimatum exploits: pressuring a weak rebel splinter of a great power is no longer a cheap shortcut, and nibbling away territory piece by piece is no longer cheaper than taking it all at once.
  • Fixed: countries that got land back no longer stayed stuck forever with zero military and zero defense budget.
  • Vassals under an overwhelmingly stronger master now build up "desire for liberty" from tribute more slowly.


Achievements

  • The "Fashionista" achievement — for changing your flag and renaming your country in the same game — should now work correctly.
  • Fixed the "Tech Genius" achievement — in some scenarios it was impossible to earn because of technologies granted at the start.
  • Fixed the "AFK Empire" achievement — pop-up notifications (epidemics, crises, alliance invites) no longer reset the idle timer.


Interface

  • Fixed: demolishing a missile silo didn't work outside of war, same as forts and AA used to.


Performance

  • On mobile devices, maps for several scenarios (Modern World, World War II, Victorian Era) now use lighter graphics — lower memory use and better compatibility with weaker phones.


Misc

  • The debug console now has a quick sandbox-mode toggle.
  • In sandbox observer mode, clicking an enemy of the focused country now attacks it instead of just moving the camera.
  • The bug that prevented creating a country in the map editor has been fixed.
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