Don't go getting too excited, this is the world's lowest effort "content add". Figured I'd throw in a couple more options for the particle shape, pending a much larger particle rework soon(tm) (not likely for a number of weeks yet).
Don't forget to check out funky fresh new guides! Let me know if there's anything you'd like to see covered too, I know Keysight can be intimidatingly complex.
Full changelog:
--- Changes from 1.1.2 to 1.1.3 ---
Fixed variable note speed indicators not functioning in "use global core" speed/height settings mode
Fixed "show preset bar" toggle always starting as showing disabled even when value is set to enabled until toggled a couple of times
Fixed randomizer not generating emissive Advanced material randomizations even under 100% chance input values
Changed snapping value for material single-emission to 0.05 (useful for very slightly emissive backdrops) and squared value for finer control at the low end
Removed particle shape weighting sliders from Randomizer menu, as there are now 11 shapes and that would be a stupid amount of sliders. Shape is completely and evenly random now
Added values to display width/height and offset values for texture mapping (useful for importing known-aspect textures like screenshots into Keysight)
Added a ton of new particle cutout shapes!
Patch 1.1.3 now live
Update notes via Steam Community
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