A small hotfix has been released.
Fixes
- Fixed a crash related to conflicting Material Parameter Collection (MPC) state IDs.
- In some cases, this could cause a material uniform buffer to become invalid while it was still being referenced by the renderer.
- The crash would often appear inside the Nanite rendering pass, even though Nanite itself was not the root cause.
This issue could occur with duplicated or migrated assets that contained conflicting MPC identifiers.
No gameplay changes are included in this hotfix.
If you still encounter crashes after updating, please send your crash log or describe what you were doing when the crash occurred.
Hotfix - Fixed an MPC / Nanite Rendering Crash
Update notes via Steam Community
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Changed files in this update