This is the first revamp patch updating the HFI art and UI to a more consistent, exciting pixel art style! There will be several future 0.7 patches adding the remaining assets, as well as eventually adding the character animation section! Hope you all enjoy ❤️~Saizon
General
Remove all tabbed UI from the game
Added a fullscreen settings checkbox (will fullscreen the game on your current monitor)
Created a dedicated, universal stats window to replace the stats tab each class had. Button to open it is located in the Menu Bar
New Menu Bar Icons (Partially Complete) and Background
New Rebirth UI
New Information UI
New Settings UI
New Profile / Achievements UI
Changed the Shop Item UI to no longer be tabbed (you can turn on/off purchased items)
Added a "hide purchased items" checkbox for Shop Item UI
Reskinned many many things with pixelly UI
Removed the Events panel (It wasn't providing a lot of value and took up a lot of space)
New Hint system - Go to the profile window and click on Reveal to a see a progression relevant hint!
Improved the code substantially for some older parts of the game
One secret achievement should no longer trigger in some cases when it shouldn't
Map
Removed the map from background and gave it a dedicated window (Button to open the map is still in the Menu Bar)
Clicking on a class icon in the map will class swap you to that class (assuming you have class swap unlocked)
Clicking on a Squire dungeon will swap you to Squire and move you to that dungeon
The clouds on the map now move slightly! It's the little things 😊
Farmhand
All-new class-specific theming and UI
One new shop item icon (example of what is coming)
Squire
All-new class-specific theming and UI
One new shop item icon (example of what is coming)
Researcher
All-new class-specific theming and UI
A special message appears when the class is first unlocked, explaining what it is!
Crit research stats are now hidden until the Thief is unlocked
You can now activate Epiphany with only subterfuge research going
Thief
All-new class-specific theming and UI
A special message appears when the class is first unlocked, explaining what it is!
When looking at treasure milestones you haven't unlocked yet, you can see what class the bonus is for (but not the effect until unlocked)
Rebirthing while in the middle of a heist should no longer cause the UI to temporarily bug out
The guard in district 1 can no longer be escaped from after all other options are exhausted
Added a decimal point to wanted rank to make it clearer when you have enough for a heist
Thief idle xp/gold/loot now starts after successfully completing one heist (instead of immediately)
Changed files in this update