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Update notes via Steam Community

This is the first revamp patch updating the HFI art and UI to a more consistent, exciting pixel art style! There will be several future 0.7 patches adding the remaining assets, as well as eventually adding the character animation section! Hope you all enjoy ❤️~Saizon

General

  • Remove all tabbed UI from the game

  • Added a fullscreen settings checkbox (will fullscreen the game on your current monitor)

  • Created a dedicated, universal stats window to replace the stats tab each class had. Button to open it is located in the Menu Bar

  • New Menu Bar Icons (Partially Complete) and Background

  • New Rebirth UI

  • New Information UI

  • New Settings UI

  • New Profile / Achievements UI

  • Changed the Shop Item UI to no longer be tabbed (you can turn on/off purchased items)

  • Added a "hide purchased items" checkbox for Shop Item UI

  • Reskinned many many things with pixelly UI

  • Removed the Events panel (It wasn't providing a lot of value and took up a lot of space)

  • New Hint system - Go to the profile window and click on Reveal to a see a progression relevant hint!

  • Improved the code substantially for some older parts of the game

  • One secret achievement should no longer trigger in some cases when it shouldn't

Map

  • Removed the map from background and gave it a dedicated window (Button to open the map is still in the Menu Bar)

  • Clicking on a class icon in the map will class swap you to that class (assuming you have class swap unlocked)

  • Clicking on a Squire dungeon will swap you to Squire and move you to that dungeon

  • The clouds on the map now move slightly! It's the little things 😊

Farmhand

  • All-new class-specific theming and UI

  • One new shop item icon (example of what is coming)

Squire

  • All-new class-specific theming and UI

  • One new shop item icon (example of what is coming)

Researcher

  • All-new class-specific theming and UI

  • A special message appears when the class is first unlocked, explaining what it is!

  • Crit research stats are now hidden until the Thief is unlocked

  • You can now activate Epiphany with only subterfuge research going

Thief

  • All-new class-specific theming and UI

  • A special message appears when the class is first unlocked, explaining what it is!

  • When looking at treasure milestones you haven't unlocked yet, you can see what class the bonus is for (but not the effect until unlocked)

  • Rebirthing while in the middle of a heist should no longer cause the UI to temporarily bug out

  • The guard in district 1 can no longer be escaped from after all other options are exhausted

  • Added a decimal point to wanted rank to make it clearer when you have enough for a heist

  • Thief idle xp/gold/loot now starts after successfully completing one heist (instead of immediately)

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