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Update notes via Steam Community
0.16.3
  • Tweaked mountain and lake areas to have more unique landscape colors
  • Added Riverwood level connected to Forest Passage
  • Knights
  • - Fixed sword swing animations not transitioning properly
  • - Increased forward attack range when chopping
  • - On defeat, stop sword animations to prevent post death swings
  • - Becoming Stunned or Disoriented now pauses sword animations and prevents dashing
  • Fix for Switches with matching Elemental Crystals moving twice
  • Improved underwater post processing effects so water looks thicker and more wavy
  • Fix for check to mark levels complete on map not always working
  • Fix for spikes still triggering hit sounds when player is already defeated
  • Fix for slowtime on death ending due to sword swing, causing short defeat screen
  • Reduced volume of boss destroyed animation explosions
  • Forced characters on difficulty lower than hard to be on hard
  • Fix for music being unable to resume if mouse set music volume to 0
  • Tweaked water rising/lowering sound effects
  • Added new music to Lake region levels
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