Sorry about the skipped month but this update adds the rest of the content that I had intended for the previous update. Now I'll start working on the next area that was voted on which will likely also take 2 months to complete but I'll update it in two parts.
The new area in this update is more difficult so be sure to be prepared. It will probably require some tweaking so let me know of any suggestions, issues, or bugs and I'll try to get it updated quickly.
Also Big thanks to ZeSe on Discord for letting me know of a bunch of bugs and testing some mobile optimizations.
Hope y'all enjoy.
Major Changes:
- Added more to the Vena Forest Graveyard with unique enemies, lore, and events.
- Changed the Zombie Gambler Reaction minigame a bit and added a new gambling game.
- Added a new small quest and an event to Mount Erne.
- Added and option to limit FPS to 60 (Not really major but notable if you've had performance issues on systems with high refresh rates).
- Multiple functions added to the AI Created Plugins relating to improving mobile performance.
- Debug menu option to monitor performance from different aspects of the game.
- Added a Battle Performance Improvement option that will reduce the amount of work per frame during battle.
- Added a section to the plugin that limits map events to only be active within a certain distance from the screen, with exceptions.
- Added a section that better handles tap to move controls so they don't crash on mobile.
Minor Changes:
**
Thanks to ZeSe on Discord for reporting the following:
- Fixed the Dryad Cave in Mount Alwyn not taking you to the right Dryad Cave.
- Fixed the Slime Cave exit in Vena Forest putting you in the wrong spot.
- Fixed the Storeroom exit in Mount Erne putting you in the wrong spot.
- Fixed the abandoned Shack in the Nexus forest placing you in the wrong spot when leaving it.
- Fixed the Seer Forest Cave having an incorrect transfer location for one of the areas.
- Added a new function to AI Created Plugins that fixes the game not applying lighting effects correctly when loading an autosave
- Fixed some text in the Seer Forest cave that wasn't correctly showing face images.
- Fixed the quest related to the SeaSide Mine Goblins, the leader will now disappear if you kill him and the quest should update properly based on other actions so that it can be turned in (These fixes only apply if you haven't already talked to/attacked them).
- Fixed an issue with the Kaproi in Mount Alwyn where you would get stuck in some cases if you were caught because you had your lantern on.
- Fixed Sal not giving any information.
- Removed Synstara's AI Generated face image from the entering well event.
- Fixed not being able to enter the Guild of Nature from the back.
- Fixed being able to walk onto some shelves in the Guild of Nature.
- Fixed a non-active event giving text in the Guild of Nature.
- Added an item that was missing in the Valley of Trees Hideaway cave.
- Fixed a lighting issue in the same cave.
- Fixed the crash that would happen in the magic related area of the cave.
- Fixed several issues with the lone treehouse in the area relating to collision and the box event.
- Fixed the Kalista Forest jump down into cave being activatable from the ledge above.
- Fixed the spot at the player's home that allowed you to walk onto the higher inaccessible area.
- Fixed? the bridges in Seer Forest Cave not allowing you to pass under them.
- Fixed the missing collision in Tydus's House.
- Fixed some issues with the Adventurers on RockRidge Mountain.
- Fixed the passageway in the Mount Erne Bandit cave not taking you far enough up.
- Fixed an item not being visible in one of the bandit tents on Mount Erne.
- Fixed the Aquanis Barracks Arena not triggering class promotions when winning.
- Fixed the improper tinting that happened in the Nexus Well
- Fixed the tint that would stay when entering and exiting the Demon General boss map.
- Fixed the RockRidge Exchange shop side entrances not working.
- Fixed the southern exit in the Nexus Forest Hideaway not working.
- Fixed the floating island Dimensional Dungeon boss not showing up sometimes.
- Fixed the church back exit in Vena Forest not working.
- Changed the note in the slime cave in Vena Forest to be readable multiple times.
- Fixed the ??? room entrance on the Hydra Point Coast being accessible from the castle grounds above.
- Added another new AI Created Plugin feature for a unique combat event involving being 'consumed'.
**
- Fixed the Farm Well not tinting when entering.
- Added the sound of waves for when you leave the cave in the bandit camp in Mount Erne
- Changed the events for sleeping in a tent to now say if your sleep was interrupted.
- Updated the text for TP Fixated book.
- Added a battle background that was missing from the lava cave dimensional dungeon.
- Changed Half encounter to last from 500 -> 700 steps and No encounter from 300 -> 500.
- Reduced the cost of Half Encounter from 39G -> 10G
- Reduced the cost of Half Encounter skills to 10MP/TP | and No Encounter Skills to 20 MP/TP.
- Added a new item, 'No Encounter', priced at 20G
- Added a new plugin by Arthran2 that displays more info related to crashes.
- Fixed an error that would prevent saves from loading if you had a character that could summon pets.
- Added a new armor type that is usable for all classes: Cloak
- Fixed English text getting improper formatting because word-wrap was enabled for all languages.
- Updated Credits
Patch Notes V 0.0215 The Vena Forest Catacomb
Update notes via Steam Community
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