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This build has not been seen in a public branch.
Update notes via Steam Community

This patch is an update to our previous test branch. For more information on the previous branch’s changes as compared to the main build, please see our previous patch notes: https://store.steampowered.com/news/app/1420350/view/710031351736173236

https://store.steampowered.com/news/app/1420350/view/687515256220549300
Due to the nature of the changes in this patch, we’ve put it on an experimental branch for community testing prior to merging with the main game. You can access this branch by right-clicking Fraymakers in your Steam library, clicking Properties, and heading to the Betas tab. If you downloaded the previous branch, make sure to update to this one to access the changes below.


Please note that these changes are intended to be experimental in nature! Pretty much everything in this build is subject to change and should not be considered finalized. We’re looking for feedback before dialing everything in, especially on characters with reworked moves or other large changes - we’re expecting several of them to need substantial further turning after testing.


If this sounds like something you’d be interested in, we’d love to hear from you! Once you’ve had a chance to try everything out, please use the following survey to let us know what you think: https://forms.gle/fNvWiMZb6WFH8hmk7.



Grabbable Area Adjustment
· Changed all characters to GrabbableAreaType.GRABBABLE. This means that opponents’ grab boxes now interact with a unique grabbable box rather than hurtboxes. We’ve set this box to the same dimensions as each character’s grounded ECB to start with, but we’re open to further tweaks as needed. Once you’ve had a chance to adjust to the change, let us know what you think using the survey above!

Bug Fixes
· Fixed bug that caused directional inputs to not be captured when also inputting grab.
· Fixed bug that could cause custom content to fail to load due to threading race conditions.
· Fixed bug that could cause characters to cancel out of ground bounce.
· Fixed bug that allowed you to build horizontal velocity by holding a horizontal direction while in self hitstop and other similar states.
· Fixed bug on Merchant Port that sometimes caused the water spouts to change position when hit.
· Character select screen grid selection for custom content and colors palettes now behaves more consistently when navigating pages.



ECB
· Head position adjusted (86 → 80)
· Hip width increased (29 → 34)

Side Special
· Adjusted projectile x position on reflection.

Neutral Air
· First hit hitstopOffset reduced (2 → 1)

Down Throw
· Corrected beard color separation on pixel art.



Up Special
· Reduced hitbox size.
· allowMovement set to true 13 frames later in the animation.
· baseKnockback reduced (100 → 90)

Up Air 2
· Gravity returns 3 frames earlier.
· Endlag increased by 2 frames.
· Removed 3 frames of IASA from endlag.
· aerialSpeedCap reduced (6.5 → 4.5) while umbrella is out.

Forward Strong
· First level damage increased (11 → 12)

Ledge Loop
· Added missing hat hurtbox.

Shield
· Added missing hurtbox to umbrella.



Neutral Air
· Endlag reduced by 1 frame.

Forward Tilt
· Startup reduced by 1 frame.

Forward Strong
· Startup reduced by 2 frames.
· Armor kicks in 2 frames earlier.

Up Strong
· Armor kicks in 1 frame earlier.

Up Throw
· Endlag reduced by 1 frame.
· Moved release point down.



ECB
· Hip width reduced (40 → 35)

Up Special
· Removed IASA from 3 frames of endlag.

Back Air
· Hitbox size reduced.
· Startup increased by 1 frame.

Up Tilt
· Startup increased by 1 frame.



ECB
· Hip width reduced (38 → 30)

Side Special
· Switched to the new AutolinkType.EVERY_FRAME functionality. Let us know what you think about how this move connects now using the survey above!



Airdash Land
· Friction increased (0.43 → 0.5)

Down Special
· Fixed bug that caused the droplet to double hit if used on top of an opponent.

Neutral Air
· Reduced hitbox size slightly.

Back Air
· Reduced hitbox sizes on both hits.
· Startup increased by 1 frame.

Up Tilt
· Reduced hitbox size.

Down tilt
· Startup increased by 1 frame.



ECB
· Hip width reduced (32 → 30)

Neutral Special Wrath
· Second hit damage reduced (11 → 10) and angle adjusted (55 → 50)
· Removed IASA from 3 frames of endlag.
· Added missing `hitEffectOverride: null` from second hit of air version.

Forward Air
· Moved autocancel 3 frames later.
· Increased endlag by 1 frame.
· Increased landing lag by 1 frame.



Aerials
· Airdash attack whiffed set to false on the same frame as IASA turns on for all aerials.



Aine
· Startup increased by 2 frames.
· Hits have been retimed and restatted - they generally come out faster with less hitstop.

Cadence
· Shovel hitbox sizes reduced.
· Shovel hitboxes last for fewer frames (5 → 2)

Fancy Pants Man
· Hitboxes tightened.
· Damage to Charge increased (135 → 140)

Guy Spelunky
· Startup increased by 3 frames.

Josef
· Early hit damage reduced (16 → 13)
· Early hit hitstop and selfHitstop reduced (14 → 10)
· Hitbox duration reduced by 1 frame.

The Kid
· knockbackGrowth increased (75 → 80)

Nikandreos
· hitstop and selfHitstop of second hit reduced (10 → -1)
· Time between hits reduced by 2 frames.
· Damage to Charge increased (75 → 80)

Orcane
· Startup increased by 3 frames.

Peppino
· Startup increased by 3 frames.

Pizza
· Paintbrush terminal velocity increased (8 → 14)

The Silent
· Maximum and starting poison duration increased (6 → 8)
· hitstop reduced (24 → 14)
· selfHitstop reduced (14 → 10)

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