Hello,
1.0.5 is out now, bringing a new set of improvements and bugfixes. In this update, we started working on the QoL ideas that you have been sharing on our Discord and Steam discussions.
Here is the list of changes:
Added the missing Iron Sword, Iron Shield, and Sunglasses recipes.
Bowseal and Fairybird recipes will now correctly auto-unlock in current save files.
Fixed an issue with the final boss not dropping Deckling 107 and 108 recipes. If you have already defeated the boss, a reward pack containing the blueprints will now spawn for you!
The game now prioritize feeding cooked food instead or raw.
Fixed an issue where 0 satiation food was being deleted after feeding.
Fixed an accidental Berry Candy craft that could cause a lock during the tutorial.
Glossary now shows total holographic creatures caught.
Blacksmith building now shows in the correct category in the glossary.
Fixed Spiked Roll skill description.
Fixed multiple upgraded skill descriptions to show their corresponding names and effects.
Evolution recipes now shows the creature name used as ingredient properly localized.
Added new drops to Volcano(Ruby) and to the Beach(Treasure Chest).
Fixed the "new" label showing for all evolved creatures upon reloading the game or retrieving them from the Ranch.
Fixed the quest window blocking interaction with cards below it when minimized.
Fixed the evolved Decklings unequip button not working.
[QoL] When you try to sell a Storage with items, only its contents are sold and the storage is returned.
[QoL] You don't need to select Decklings to feed at the end of the day if you have enough food to feed them all. It happens automatically.
Have fun!
Best,
Ollie
Changed files in this update