- Upgrade to golang v1.27.1.
- Upgrade to ebiten v2.9.11.
- Android: Upgrade to android build tools 37.0.0 and NDK 30.0.16138531.
- Make resources and resource costs use big.Float instead of float64, to be limitless, including exp.
- Make battle stats also virtually limitless. This should allow very late game players to push to higher levels than before.
- New job: Inventor, a military job focused on powering up insights, with a new ship to draw fire from enemies - decoy.
- New ship (for Merchant job): Crystal cargo.
- Fix bug where trade tab button timer wasn't counting down as it should.
- Make science center only appear later in runs (except for scientist) so it doesn't become a noob trap for people who can't prestige yet and have no ration/alloy/circuit income.
- Improve the experience resource tooltip to show benefit ratios.
- Make ration/alloy/circuit/lore income buildings also grant some of that resource instantly on purchase. This helps early game players see more immmediate progress.
- Make exp fleet bonus factor visible on building tab where experience resource is shown.
- Fix DPS display (used to always show zero) in add ship type UI.
- Fix bug where repel shot wasn't stopping enemy shots as intended.
- Fix bug where the Subverter's ship-category-specific damage bonuses caused ships to miscalculate when to stop firing at it and move on to another target.
- Optimize offline battle calculations, to benefit all players. Low and mid level players may see speedups. For extremely late game players, this should soften a bit the speed impact of more levels being autocalculated.
- Fix a bug where automation bans didn't properly take effect right away.
- Safety improvements to reduce the chance of the game not responding in very late game.
- Fix a bug where some enemy debuffs did not have the intended effect (such as sniper ability 'sap engine').
- Make occasional destroyed ship fragments spin faster.
- Fix bug where very fast automated upgrades do not show in the UI.
- Fix bug where purchased automated upgrades are logged in log tab as a farm incorrectly.
- Various improvements to offline calculations to make them more reliable and stable.
- Colored circle on military tab now also indicates if a factory upgrade is available.
- Prestige upgrades UI now says something more useful for upgrades you can't afford instead of 'No Income'.
- Modest buff to gulls as they weren't quite keeping up.
- Increase food cost for terraform.
- Various tweaks to UI text.
- Fix rare crash in item tab.
- Fix bug where sometimes push % would say 100% when it was actually slightly below due to rounding, now it says 99.9% in that case.
- Now when you are mark 1 of a job, all other jobs can get up to 3 of the job's ship instead of only 2.
- Stop displaying X/Y coordinates when a unit is selected, that was only for debugging purposes.
- Nerf science exp+ ability as it can dominate a bit too much late game.
- Automation now shows what the next planned upgrade will be even if it's a long time away.
- Make golden battle boost items less powerful so they are a little less dominating late game (max 10% chance, reduced the rate items increase the multiplier).
- Food, metal and crystal rewards for beating levels are now only granted on the first 100 levels, and the buffs to these rewards are lower. This is because they are insanely hard to balance late game such that they can even make mines obsolete, which isn't supposed to happen.
- Buff resource income abilities in late game a bit as well.
- Now if you lose the push battle, the game automatically moves you back to the farm level so you can continue gaining gold and experience.
- Eliminate the extra battle reset penalty for manually switching levels or buying upgrades at certain times. It was intended to prevent exploits, but it's confusing, annoying and buggy.
- Fix bug where customizing fleet loadout automation as sniper only showed the 2 ships sniper job is allowed to have, which was wrong.
- Now ships like militia that don't have an explicit factory, show in the UI what their effective factory level is.
- Fix bug where confirm/cancel prestige buttons could get stuck on screen and behave incorrectly.
- Metallic level scaling ability and blaster springs insight now have diminishing returns after a certain point so it can't break the game.
- Buff income bonuses to make core income buildings like mines more powerful, and slightly lessen the impact of beat level rewards in the late game so they aren't too crazy high.
- Cap some gold level items that should have been capped originally, and also reduce the maximum percentage chance of golden battles in general so they can't happen all the time, nor multiply your income by orders of magnitude.
- Cap the starting research lab item, it was insane in late game.
- Tweaks to shot speed items and insights to ensure shots don't go so fast as to be invisible.
- Show prestige countdown timer above prestige tab if you reached level 11 before the prestige time minimum.
- Make upgrade UI able to show benefits of maxed out items.
- Reduce log spam with new log aggregation mechanic.
- Make windows use DirectX by default due to suspected rare race condition in ebiten engine.
- Add a new 'sell all you can' button in the trade tab, that allows you to quickly sell all resources you can for the most gold possible. It only shows once you have the 'Start Market' prestige ability (from Autopilot job).
- Add a new optional warning on settings tab, you can have the game warn you before prestige if you have trades you still can make.
- Tone down metallic job's level scaling prestige ability further because in the late game, it was causing levels to have very little difficulty increase.
- Fix tricky bug that caused simulation to produce false wins on really high battle levels, which caused the offline calc to literally spin forever.
- Fix some problems that can happen on ridiculously high levels where ships spawn with incorrect stats.
- Convert more of the late game math to properly use big floats, including as Metallic's level scaling difficulty modifiers.
- Make item screen properly show the max level of the item, if the item has one.
- Cap effect scalability multiplier at 10.
- Fix copy+paste bugs in some Inventor prestige ability names.
- Remove steam asyncpreemptoff hack, which is no longer relevant in latest steam client (details in golang bug #71242 on github), this should improve performance and offline calc CPU core load balancing.
- Fix a rare race condition that could theoretically cause a crash or weird simulator behavior.
- Fix an issue where military tab tooltips were showing incorrect stats since the big update.
- Reword the way starting resource (multipilcative) bonuses are shown in the UI.
0.21.0.4 - Alleviate Late Game Limits, Add New Job, Many QOL & Bugfixes
Update notes via Steam Community
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