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Update notes via Steam Community
  • A bug has been fixed in the internal counter that tracks how many times each rune has been drawn. Instead of incrementing, the saved value was equivalent to the number of runes drawn in the last level.
  • To see how many times you’ve drawn each rune, you can now check in the training room in the custom mode selector: while on the rune selection screen, pressing the spacebar will display the number.
    • Due to the first bug, players who started a game before this patch will see a low number, and it’s possible that the game will show they haven’t drawn runes that were actually drawn previously.

  • A bug with the Necromancer has been fixed that, under certain circumstances, caused an infinite loop that made the game crash.
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