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Update notes via Steam Community

If you ever felt that blasting monsters with spells got too easy with all the gear you looted... We have a new challenge for you!

Suspicious Hill just got a little bit more suspicious. Let's find out why these menacingly looking obelisks start to glow red. Wait, are those worms getting bigger or is it just your sight playing tricks on you? Nah, it's surely just a trick of lighting.

...Or is it?

New Features:

  • New game mode in Suspicious Hill

  • New icons for enemy spells

  • Added inventory sounds

  • Added custom cursor while dragging an item and tilting it

  • Added spike trap expire animation

  • Added animations to icons on the timeline

Bug Fixes:

  • Fixed mini bags colors

  • Fixed pause buttons layout

  • Fixed Active Spells UI layout displacement

  • Added missing spell 3 in control settings

  • Fixed mythical upgrade rolling even when another mythical upgrade is already picked

  • Restored missing Legendary to Mythic dice animation

  • Fixed SFX volume slider not affecting voice volume

  • Restored Turrets leveling up

  • Fixed game not getting saved if it crashed during the end comics

  • Fixed spell card stat change indicator not showing up

  • Fixed item card spell stats layout

  • Fixed champion stopping to spawn after the spawner loops

  • Fixed curse and perks level increase when out of upgrades

  • Fixed hero select stage name display

  • Fixed Trap perk physical damage stat

  • Fixed mana stat display

  • Fixed target arrow blocking joystick

  • Fixed chest open giving random stat perk

  • Fixed touchscreen settings reset button

  • Fixed Barbarian Jump damage

  • Fixed cracks blinking on Suspicious Hill 

  • Fixed Wyvern Rod connection line blinking

  • Fixed end screen time format

Changes:

  • Restored timeline clock

  • Added Trap to starting spell pool

  • Balanced gameplay on Suspicious Hill and in Volcanic Cave

  • Changed Assistant’s challenges in Catacombs

  • Updated Chakram animations

  • Updated bite animation for Mechanical Monster

  • Reworked Stun and Knockback statuses

  • Reworked spell charges indicator 

  • Added new rune unlocked text

  • Updated minimaps in level select menu

  • Added confirmation with space button 

  • Changed animation of physical explosion to differentiate it from magical explosions

  • Extended Mythical spell upgrade animation

  • Changed how Trust size scale

  • Reduced the size of the smaller explosions in Fireball Mythical upgrade Frags

  • Removed intro comic

Linux 64-bit Depot 2990041
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Windows 64-bit Depot 2990042
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