If you ever felt that blasting monsters with spells got too easy with all the gear you looted... We have a new challenge for you!
Suspicious Hill just got a little bit more suspicious. Let's find out why these menacingly looking obelisks start to glow red. Wait, are those worms getting bigger or is it just your sight playing tricks on you? Nah, it's surely just a trick of lighting.
...Or is it?
New Features:
New game mode in Suspicious Hill
New icons for enemy spells
Added inventory sounds
Added custom cursor while dragging an item and tilting it
Added spike trap expire animation
Added animations to icons on the timeline
Bug Fixes:
Fixed mini bags colors
Fixed pause buttons layout
Fixed Active Spells UI layout displacement
Added missing spell 3 in control settings
Fixed mythical upgrade rolling even when another mythical upgrade is already picked
Restored missing Legendary to Mythic dice animation
Fixed SFX volume slider not affecting voice volume
Restored Turrets leveling up
Fixed game not getting saved if it crashed during the end comics
Fixed spell card stat change indicator not showing up
Fixed item card spell stats layout
Fixed champion stopping to spawn after the spawner loops
Fixed curse and perks level increase when out of upgrades
Fixed hero select stage name display
Fixed Trap perk physical damage stat
Fixed mana stat display
Fixed target arrow blocking joystick
Fixed chest open giving random stat perk
Fixed touchscreen settings reset button
Fixed Barbarian Jump damage
Fixed cracks blinking on Suspicious Hill
Fixed Wyvern Rod connection line blinking
Fixed end screen time format
Changes:
Restored timeline clock
Added Trap to starting spell pool
Balanced gameplay on Suspicious Hill and in Volcanic Cave
Changed Assistant’s challenges in Catacombs
Updated Chakram animations
Updated bite animation for Mechanical Monster
Reworked Stun and Knockback statuses
Reworked spell charges indicator
Added new rune unlocked text
Updated minimaps in level select menu
Added confirmation with space button
Changed animation of physical explosion to differentiate it from magical explosions
Extended Mythical spell upgrade animation
Changed how Trust size scale
Reduced the size of the smaller explosions in Fireball Mythical upgrade Frags
Removed intro comic
Changed files in this update