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Update notes via Steam Community
  • Healing skills and healing-over-time effects can now critically heal, with clearer enlarged green-number feedback.
  • Reworked lifesteal calculations: critical hits, vulnerability, multihits, and damage bonuses no longer inflate lifesteal.
  • Repeat Trials now consume a charge only after victory. Failing, leaving, or restarting no longer spends a charge.
  • Added the endgame talent “Diversity.” In a three-member team with a 3+2 mixed synergy setup, the two-member synergy is promoted to tier 3.
  • Passive thresholds now use personal build stats only, including the Dreamspirit, equipment, sockets, and innate affixes. Talents, synergies, and Study bonuses still grant combat stats but cannot satisfy passive thresholds.
  • Slightly eased several late-game passive thresholds and corrected the requirement for Rend Mark.
  • Skill descriptions now include Healing Power, DOT Power, and buff/debuff duration bonuses. Both final and base durations are shown when modified.
  • Updated the Dreamrealm rarity color to make it easier to distinguish from Elite.
  • Fixed the top portrait sometimes retaining the previous Dreamspirit’s rarity frame after switching.
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