- Healing skills and healing-over-time effects can now critically heal, with clearer enlarged green-number feedback.
- Reworked lifesteal calculations: critical hits, vulnerability, multihits, and damage bonuses no longer inflate lifesteal.
- Repeat Trials now consume a charge only after victory. Failing, leaving, or restarting no longer spends a charge.
- Added the endgame talent “Diversity.” In a three-member team with a 3+2 mixed synergy setup, the two-member synergy is promoted to tier 3.
- Passive thresholds now use personal build stats only, including the Dreamspirit, equipment, sockets, and innate affixes. Talents, synergies, and Study bonuses still grant combat stats but cannot satisfy passive thresholds.
- Slightly eased several late-game passive thresholds and corrected the requirement for Rend Mark.
- Skill descriptions now include Healing Power, DOT Power, and buff/debuff duration bonuses. Both final and base durations are shown when modified.
- Updated the Dreamrealm rarity color to make it easier to distinguish from Elite.
- Fixed the top portrait sometimes retaining the previous Dreamspirit’s rarity frame after switching.
Healing Criticals, Trial Improvements, and Diversity Synergy
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update