Hello Survivors! This update was initially meant to be focused on the expansion of "The Village" but has turned into much more! I have learned a lot when it comes to Behavior Trees, that will lead to more improvements to the NPCs realism in the future. I also decided to update the games engine to Unreal Engine 5.7 to improve performance and give me more tools to develop with. Follow on Steam and join the Discord to stay informed on future updates.
Patch Notes [0.3.2]
Update Name: NPC Tasks
Update Version: 0.3.2
[ADDED] new tasks for NPCs (Move to safety during Emission, Move to POI, Move to Camp, Looting, Sleeping, Eating)
[ADDED] NPC ability to throw grenades
[ADDED] "The Village" Expansion
[ADDED] NPCs now fire while moving
[ADDED] Upgrade engine to Unreal Engine 5.7
[CHANGED] Weather audio
[CHANGED] Detector audio
[CHANGED] Hover UI sound
[CHANGED] Fog visuals
[CHANGED] Electric anomaly visuals
[CHANGED] helicopter explosion audio timing
[CHANGED] sky lighting
[CHANGED] Menu level
[CHANGED] Increased Crusher anomaly strength
[CHANGED] Frozen infected to slow the player instead of stopping
[FIXED] NPCs spawning too close to player
[FIXED] Pitch black sky during Fall & Winter at night
[FIXED] Increased headlamp intensity
Side News about 0.3.2:
35% discount Oct. 1 - Oct. 8 (Steam Autumn Sale)
Compatible with existing save files (new game recommended)
-If you encounter a Fatal Error crash, that is due to a corrupt save, caused by the new update. The update includes a lot of changes/fixes so it may cause some old saves to break. To fix the issue you need to create a new game and the game will fix itself.
Please leave bugs in the "discussion" forums or "Game Bug" report channel in the Discord channel so they can be fixed.
Thank you,
Ghost (Developer)
Changed files in this update