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Update notes via Steam Community

Hello Hunters!

It's launch day! Both Blight's Out, Rotwood's final free update, and the Drakin Armoury Pack, Rotwood's first DLC, are now out and available to play.


In Blight's Out you’ll uncover the mystery of where Reynard Mulligan has been since he disappeared after your showdown in Mulligan's Cauldron as you delve into a Blight Incursion that has spawned over the site of the battle. On a more gameplay-systems side of things, Blight Incursions are a new type of customizable hunt that you’ll be able to dig into long-term. The update also includes numerous QoL changes, balance tweaks, new equipment, and other story moments for you to experience.


What’s in Blight’s Out:

  • Blight Incursions, a new type of hunt
  • Morphic Armour & Boss Remnants
  • The Codex
  • Lottie’s Relationship Track
  • New Teffra Mirages
  • Wintertide Toggle
  • Town Building UI Overhaul

If you choose to get the Drakin Armoury Pack, you’ll learn how to wield the Greatsword as you help Brother Tendy deal with an outbreak of vicious Drakinspawn. It also welcomes Drakins to your camp, opening up new character creation options.


What’s in the Drakin Armoury Pack:

  • The Greatsword & all of the equipment, powers and masteries a weapon typically has
  • Brother Tendy’s quest & recurring Drakinspawn miniboss invasions
  • Drakin as a playable species
  • New Teffra Mirages

As a huge thank you to Rotwood fans, we offering the Drakin Armoury pack FREE TO KEEP until October 15th. After that time, the DLC will be available for $4.99usd.

https://store.steampowered.com/app/5067220

We will be extending this offer to Nintendo Switch players when the update and DLC make it there as well!

More details (spoilers)

Details

Additions:

  • A new type of hunt: Blight Incursion!
  • Morphic Armour and Boss Remnants
  • The Codex
  • Lottie's Friendship Track
  • New Teffra mirages
  • Wintertide toggle option
  • Reworked Town Building UI

Changes:
Gameplay:
Powers, Equipment & Hunter's Path:

  • Added a cap to the 'Field Medicine' (potion charges) talent
  • Added a new power 'Double Pour' to enable potion-charge dependant builds
  • Added a cap to the 'Potent Brew' (potion heal amount) talent
  • Immorel Trunk Hose now prevent a potion charge from being consumed instead of refilling your potion
  • Bloodthirsty now only works with direct player attacks, but heals for 15% of damage done (up from 10%)
  • Retribution now only works with direct player attacks
  • Automated Defenses now grants 1 shield segment instead of 2
  • Constructive Criticism can now be upgraded
  • The Groak Body Casing's power uses a more effective method of pulling enemies towards the player
  • Added presentation to Quetzi Scalemail to make it clearer which powers it granted
  • Reduced cannon’s dodge iframe modifier when out of ammo from +5 to +0
  • Reduced cannon’s dodge velocity when out of ammo from 11 to 8

Creatures:

  • Reduced the base health of Rook, Shell Drake and Grimhollow

General:

  • Reworked Survival encounters so that rewards are based on the number of enemies that you defeat instead of certain thresholds of enemy numbers
  • Reworked the challenges that Nimble presents you with in Frenzied hunts
  • You can now earn heart shards by re-completeing challenges you have already finished
  • Powers can no longer drop from shiny bushes
  • You can now attempt to equip loadouts that other players have saved
  • Improved the feedback on when the 'confused' status effect will expire
  • Increased the number of equippable emotes from 4 to 8
  • Adjusted the rarity of existing emotes
  • Dodges now use a 'soft capped' movement speed modifier, similar to the player's regular movement
  • When you break out of freeze, you now have a short period of immunity to cold and freeze
  • Holding down the 'drink potion' keybind will now work more reliably

UI:

  • Increased the size of text displayed when a character is whispering
  • Adjusted how Frenzy and Super Frenzy locations are displayed in the map screen to bring more visibilty to each difficulty
  • Added offsets to damage numbers when the player is taking rapid damage
  • You can now filter and sort mirages
  • Screens no longer show how many corestones you have unless the information is relevant to the screen
  • You can now view your loadouts from the Gem, Equipment and Hunter's Path screens when playing local multiplayer
  • You can now unequip items from the select-item interface in the Equipment screen

Fixes:
Gameplay:

  • Rook's crystals should now spawn more consistently
  • Focus Hits now trigger more reliably when using a Hammer
  • Loadouts now save correctly even when some gem slots are empty
  • Certain Teffra Anomalies no longer leave powers unretrievable
  • Loyal Companions no longer causes a crash for players with a poor connection to the host
  • Fixed an issue where you could accidentally open your player's status window when trying to drink a potion
  • Items harvested in town are no longer lost if you quit before collecting them
  • Return to Sender, Eggsplosion and Bastion Volley no longer damage the player's minions
  • Health modifiers gained during a Hunt no longer carry over into Town
  • In multi-miniboss encounters, bosses can no longer start acting during another boss's introduction cutscene
  • Shocking Reflex no longer triggers when the player damages themselves

UI:

  • Healthbars no longer obscure gameplay when multiple bosses are active
  • Power popups from The Wanderer are now positioned correctly
  • The shield and potion UI no longer overlap
  • Mirages now clear their 'new' marker when using a gamepad
  • Improved reliability when typing with IME input
  • The 'ghost health' shown in your healthbar now stays accurate and up to date
  • The farming crop status widget no longer grows off the edge of the screen
  • A new character created in a deleted character's slot now shows its own level instead of the deleted character's
  • A looping sound no longer gets stuck on when closing the Hunter's Path screen right after depositing a Heartstone

Once again, thank you to everyone who helped shape the game, and an extra thank you to the players who played the beta versions of each update to help us launch in the best state possible.


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