Core Updates
Added a free DLC and the new character, Thief Prince.
16+ Units, 30+ Magic Items, and 30+ new modifiers. Adjusted and rebalanced a large number of magic equipment and Divine Artifacts.

Reworked or expanded existing blessing categories:
Iron Bulwark: Added more synergies with ranged Encourage.
Retinue of Servants: Added Overwhelming Numbers mechanics, giving horde tactics more strategic options.
Primordial Life: Addressed the Feathered Serpent’s lack of offense.
Blood of Vengeance: Expanded the Noble Wounds blessing branch.
Strengthened Armor-related mechanics, and reduced Armor Penetration on all units and equipment.
Demigods can now be hunted in the Trial of Divinity. Slave Hunting stages no longer spawn duplicate enemies.
Drag-and-drop deployment.

Added switchable portraits for all characters.

Unit Balance
All Cavalry: Health +5~10.
Recruit-type Golden Ear units: Cost -1. Golden Ear Sower: Range +3f.
Greatsword Emerald Guard: Health +5, Hit Rate +5%. Gunlance Emerald Guard has been completely reworked.
Horned Duelist: Armor and Damage +1, Melee Dodge +5%. Horned Casters gain the Noble trait.
Visitor Egg: Damage -2, Hit Rate -20%. All Imprinted Troops: Cost -1, Health -5.
Lancer Ancestor Hero: Area Damage +1.
Rebalanced the four Legendary Champions.
Reduced the Knockback Strength of Impaled Demon / Cleaving Demon.
All Claymen: Health -5, Armor +2, Blood efficiency when hit +25%, Equipment inheritance on death +25%.
Blood Bonding from unit Traits and equipment -10~20%.
Javelin Swamp Hunter: Javelin damage type changed from Magic to Poison.
Celebratory image from June Yi

Changed files in this update