Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Core Updates

  • Added a free DLC and the new character, Thief Prince.

  • 16+ Units, 30+ Magic Items, and 30+ new modifiers. Adjusted and rebalanced a large number of magic equipment and Divine Artifacts.

  • Reworked or expanded existing blessing categories:

    • Iron Bulwark: Added more synergies with ranged Encourage.

    • Retinue of Servants: Added Overwhelming Numbers mechanics, giving horde tactics more strategic options.

    • Primordial Life: Addressed the Feathered Serpent’s lack of offense.

    • Blood of Vengeance: Expanded the Noble Wounds blessing branch.

  • Strengthened Armor-related mechanics, and reduced Armor Penetration on all units and equipment.

  • Demigods can now be hunted in the Trial of Divinity. Slave Hunting stages no longer spawn duplicate enemies.

  • Drag-and-drop deployment.

  • Added switchable portraits for all characters.

Unit Balance

  • All Cavalry: Health +5~10.

  • Recruit-type Golden Ear units: Cost -1. Golden Ear Sower: Range +3f.

  • Greatsword Emerald Guard: Health +5, Hit Rate +5%. Gunlance Emerald Guard has been completely reworked.

  • Horned Duelist: Armor and Damage +1, Melee Dodge +5%. Horned Casters gain the Noble trait.

  • Visitor Egg: Damage -2, Hit Rate -20%. All Imprinted Troops: Cost -1, Health -5.

  • Lancer Ancestor Hero: Area Damage +1.

  • Rebalanced the four Legendary Champions.

  • Reduced the Knockback Strength of Impaled Demon / Cleaving Demon.

  • All Claymen: Health -5, Armor +2, Blood efficiency when hit +25%, Equipment inheritance on death +25%.

  • Blood Bonding from unit Traits and equipment -10~20%.

  • Javelin Swamp Hunter: Javelin damage type changed from Magic to Poison.

Celebratory image from June Yi

  • Loading history…
  • Loading history…
Open link