## Playtest Update – Thank You!
Thank you to everyone who has taken the time to playtest **The Lost Paws** and send me feedback.
I've been going through the comments, bug reports, and suggestions, and I've already made quite a few changes based directly on what you've told me.
### Changes & Fixes So Far
**Controls & Movement**
- Improved controller support.
- Improved keyboard and controller input consistency.
- Improved pause menu controller navigation.
- Worked on making the cat and dog jumping more consistent.
- Improved camera recentering.
- Improved Steam Deck resolution and display support.
**Narration & Subtitles**
- You can now skip or advance narration instead of waiting for the entire voice line to finish.
- Fixed narration prompts that sometimes wouldn't reappear after leaving an interaction area.
- Added support for narration that automatically advances during certain story moments.
- Improved subtitle and UI scaling for ultrawide monitors.
**Difficulty**
- I've heard you loud and clear about the lake jumping section. It was too difficult and frustrating for a lot of players.
- I'm making these sections easier and moving the game further toward exploration and gentle environmental puzzles rather than difficult platforming.
**Animal Behavior**
- Random pee and poop actions have been removed/reduced. This was another piece of feedback I received from quite a few people. They were cute in theory, but having your animal suddenly stop while exploring wasn't much fun.
**UI & Presentation**
- Improved the pause screen.
- Added clearer control information.
- Improved ultrawide monitor support.
- Improved UI scaling across different resolutions.
- Improved Steam Deck support.
- Improved loading screens and scene transitions.
- Continued improving the camera when trees or other objects get between the player and the camera.
**Bug Fixes & Polish**
- Fixed several scene transitions
Playtest version .50
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