Greetings Abalon fans!
We've concluded our second week of public multiplayer beta and I'm excited to share we've nearly doubled our battles played together at over 5700 games completed!
I've been listening closely to your feedback and doing my best to further improve quality and balance. Here's another round of changes that I hope will greatly improve your experience!
If you haven't tried the new multiplayer feature yet, now's a great time to jump in. I recommend running a few concurrent async games so there's always a few turns ready for next gaming session.
v3.0.7 Release Notes
- Balance: Stolen Dreams: Increased mana from 2 to 3.
- Balance: Dreamstealer: Decreased life from 8 to 6.
- Balance: Demonic Strength: Increased mana cost from 1 to 2.
- Balance: Marksman's Bow: Increased mana cost from 2 to 3.
- Balance: Katana: Increased mana cost from 1 to 2.
- Balance: Incubus: Reduced life from 11 to 10.
- Balance: Gate of Fate: Mana cost increased from 1 to 2.
- Balance: Red Starling: Reduced life from 3 to 1.
- Balance: Red Starling Mutant: Reduced life from 6 to 4.
- Balance: Animate Plant: Fixed bug where Animate Plant could transform trees into Carniflowers when the card text specified small plants.
- Balance: Wheat Sheaf: Now tagged as a small plant.
- Balance: Arcane Insight: Removed "It costs 1 less until end of turn."
- Balance: Warp Time: Removed "It costs 1 less until end of turn."
- Balance: Forbidden Library: Increased mana cost from 1 to 2.
- Balance: Resurgence: Changed from "Recover your last discarded damage spell and add it to your hand. It costs 1 less until end of turn. Exile this card." to "Choose one of your discarded damage spells and add it to your hand. Exile this card."
- Balance: Ice Giant: Removed "Vulnerable (Fire 2) and "Other ally elementals +1/+1". Increased life from 11 to 12.
- Balance: Spriggan: Removed "Plant spells cost 1 less". Added "All other plants +1/+1"
- Balance: Blood Ritual: Changed text from "Destroy an ally to gain Mana equal to its casting cost." to "Destroy an ally awaiting orders to gain Mana equal to its casting cost."
- Balance: Abysmal End: Changed text from "Destroy an ally. It deals damage equal to its power to visible enemies." to "Destroy an ally awaiting orders. It deals damage equal to its power to visible enemies."
- Balance: Time Flux: Changed text from "You may issue another order with each of your allies " to "You may issue another order with each of your allies in target 3x3 area."
- Balance: Muse: Removed "Support +2/+2".
- Balance: Psionist: Gains "Truesight" and "Support: Remove debuffs".
- Balance: Revive: Fixed bug where any defeated cost 4 minion could be revived. Now, it only works on Guardians as stated on the card text.
- Balance: Polymorph: Changed text from "Transform enemy minion into a 1/1 squirrel." to "Transform enemy minion into a 1/1 squirrel. If it is a Guardian, apply life lost/gained and status while transformed." (Thanks tayo0)
- Balance: Smite: Changed text from "Destroy a wounded enemy minion." to "Destroy a wounded enemy minion. If it is a Guardian, it must have at least 5 damage." (Thanks tayo0)
- Balance: Shatter: Changed text from "Deal 2 damage. If target is a frozen or petrified minion or obstacle, destroy it." to "Destroy a frozen minion that is not a Guardian. -OR- Destroy target obstacle and deal 2 ice damage in 3x3 area." This spell also gains new SFX/VFX and the ice damage works with Cora's freeze on ice damage ability.
- Balance: Disintegrate: Fixed bug where Disintegrate still allowed defeated units to revive. Created a new VFX for the spell. (Thanks Excolion)
- Balance: Mana Burn: Added cast condition: "This spell must be cast before casting others."
- Balance: Mana Loan: Added cast condition: "This spell must be cast before casting others."
- Balance: Ant Pheromones: Changed text from "All allies get double movement until end of turn." to "All allies get +1 space per move until end of turn. If they are Insectoid, they get +3."
- Balance: Fixed the first turn protection Barrier so it's removed at the start of the owner's turn, not the controller's turn. Fixes bug where a first turn Imp swap couldn't be countered back because the barrier remained until the new controller's start of turn. (Thanks LittleLionMan)
- Balance: Fixed bug where initial first-turn Hexproof wasn't wearing off at the start of the first player's turn as intended. (Thanks BEAST)
- Balance: Temporary Veil (e.g. Empress support) is now treated as a buff and can be removed by buff removal. (Thanks Mork_of_Ork)
- Balance: Fixed bug where equipped item mana cost was included when sacrificing a unit with Blood Ritual. (Thanks Jear9682)
- Balance: Fixed bug where immediately retreating from a battle with regeneration and armor equipped could keep regenerated life because armor absorbed the lost life. (Thanks Isc)
- Balance: Fixed bug where Time Traveled units weren't returning to the board after loading a battle snapshot. (Thanks rickard)
- Balance: Fixed bug where Dark Temptation on a Metamorph who later transforms did not transfer ownership to the player who tempted them. (Thanks BEAST)
- Balance: Fixed Bug where gravity could deal Spiked Block collide damage to units that never finished adjacent to the block. (Thanks LittleLionMan)
- Balance: Fixed Bug where using Muse or Divine Orders on a unit that had already comboed that turn was only dealing half damage on their new attack action. (Thanks Excolion)
- Balance: Cards that allow choosing a card to draw from the discard pile, such as Warp Time and Resurgence, can now be undone after the choice is presented as looking at the discard pile does not reveal new, hidden information to the player. (Thanks Scribe)
- Balance: The Discard pile is now always sorted according to order it is represented in game. Your most recently discarded cards will appear first, and your oldest discarded cards will appear last. You can still use filters and search within the discard pile, but the sort options (alphabetical, mana, etc.) are ignored for this particular card view. (Thanks Scribe)
- Improvement: You can now press and hold during replays of your opponent's turn or completed games to pause the animations.
- Improvement: The Update Required prompt for multiplayer to include your current client version and the minimum required version.
- Fixed Bug where recovering a balance-broken async multiplayer cmdLog via snapshot could leave a black screen instead of loading the battle.
- Fixed Bug where Error #1009 could occur in KeyAndGamepadControls.changeEndTurnButton during SteamInput command-menu poll. (Thanks Detodd)
- Fixed Bug where the Steam extension could throw Error #3501. (Thanks hatpen)
- Fixed Bug where clicking the view cards button in a game expansion could throw an exception if already on a dispose cycle. (Thanks Guest_396470)
- Fixed Bug where closing Settings over the multiplayer hub game list could throw Error #1009.
- Fixed Bug where Find Another Match could re-queue the wrong team (including the default Squirrel Hurlers deck) instead of the team from the battle just finished. (Thanks Mork_of_Ork, Excolion)
- Fixed Bug where Error #3768 could occur on iOS when a Player.IO user-left refreshed the lobby user list while the app was deactivated. (Thanks Zarconis)
- Fixed Bug where async multiplayer could leave whoseTurn stuck after end-turn, so the hub still showed it as your turn.
- Fixed Bug where Error #1009 during previous-game teardown could block async battle createGame.
- Fixed Bug where logging out while in the Deck Builder Adventure (customizing a deck in ChooseSummonerPrompt before starting an adventure) could throw Error #1009. (Thanks for report #92364)
- Fixed Bug where opening the gear screen and card acquisition screen at the same time could generate a null exception. (Thanks Guest_8084)
- Fixed Bug with live game shadow open-turn parity to stop poisoned cmdLogs that could lead to UnplayableLoad / ACTION CONVERSION failures.
- Fixed Bug where the Choose Card prompt for cards selected from the deck or discard pile could show the "New" or "Shop Exclusive" banners above them. (Thanks Scribe)
- Fixed Bug where deck signatures were not consistently alphabetized/compacted, so the same card list could produce different signatures depending on pick order.
- Multiplayer: Display Update Required instead of PlayerIO Error #20 if you try to create/join a real-time game while below the minimum multiplayer version.
- Fixed Bug where HM_UnitDefeatAnimation could throw Error #1009 on statusEffectMap when the unit view was already deactivated before onStart. (Thanks Lezb)
- Rolled back the Push Notifications ANE to the previously working version to see if this restores push notification delivery for players who weren't receiving them in the 3.0.5 update. (Thanks Excolion)
Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
At lot of work went into this update! If you have a moment, please leave a Steam review and tell me what you like and where I can keep improving. You can also share feedback in-game via Menu → Share Feedback.Thank you so much for your thoughtfulness and ongoing support :)
~Ross
Changed files in this update