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Update notes via Steam Community

Hey everyone! It's been an intense period for Neon Angora since our last update. We upgraded the engine, taught NPCs how to keep secrets, rebuilt combat from scratch, and squashed a ton of bugs under the hood. Let's break it all down.

🗣️ NPCs know things now... but won't tell everything

NPCs in Neon Angora talk using a local AI model running 100% on your hardware with no internet connection required. With Whisper Mode (v0.1), we added memory and secret systems to them:

• Club Secrets: Hidden weapons, combat scrolls (Kung Fu, Karate, Muay Thai), a safe key, and a dancer who wants to escape. Each secret is known only to specific employees. (Currently, weapons are actively usable.)

• Knowledge shuffles every playthrough: Which NPC knows what changes every game. You need to find the right person and ask the right questions.

• Real unlocks: When an NPC actually reveals a secret to you, the item spawns in the world. If they don't spill it, nothing unlocks.

• No hallucinated directions: Uninformed NPCs won't make up fake places anymore—they will simply tell you they don't know.

• Menu knowledge: Questions like "What should I eat?" or "How much is whisky?" are answered accurately using real menu items and prices.

💬 Speech Bubbles

NPC responses no longer appear in a top-screen box; they now pop up in speech bubbles right next to the speaking character's head.

🥊 Revamped Combat System

• Melee combat rebuilt: Press F to enter combat mode—Left Click to punch, Right Click to kick, hold and release G for a charged heavy attack.

• Chain strikes together to execute combos.

• Every hit triggers target reaction animations, impact FX, camera shake, and a brief hit-stop freeze.

• Weapon combat added.

• Simple inventory system and ground item pickup added.

🕺 Animation & Movement

• All characters migrated to a new Motion Matching movement system for far more natural locomotion.

• Ctrl to toggle walk/run, Shift to sprint are working again.

• The torso now follows mouse aiming smoothly without delay—no more awkward spine twisting when turning around with weapons.

• Dancers maintain their unique catwalk strolls without rushing.

• Dancers now transition between different dance routines instead of looping a single animation.

🧭 NPC AI & Pathfinding

• NPCs intersecting paths no longer get stuck on each other—they smoothly navigate around one another.

⚙️ Menus & UI

• Cleaned up and redesigned menu interfaces.

🧠 Under the Hood

• Ported the game to Unreal Engine 5.8.

• Upgraded the AI backend (llama.cpp).

• Fixed an issue where the AI silently fell back to CPU processing on some machines, slowing NPC responses.

• Fixed intermittent crashes during AI model loading.

• Fixed crashes when changing maps while an NPC was generating a response.

Windows 64-bitEnglish Depot 4447941
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