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Update notes via Steam Community
The first major update since the Early Access launch.

Beyond Contact

Added a side story expedition. Dr. Lev Orin hires you to search for a missing research team beyond a wormhole. The mission is available after speaking with Vorr and can be accepted from the journal.



Shipyard and armory

The shipyard now displays firing arcs, gun counts and forward, broadside and rear damage output. Hull stats can be compared with your current ship before purchase. In the armory, equipment slots have separate tabs, and items can be compared with installed equipment.



Skills

Reworked the trade and exploration trees and added nine skills. Active skills are now part of the trees and are upgraded with skill points. Each level now grants one point, so there are not enough points to fully upgrade every skill. Points spent on changed skills have been refunded.

Balance

  • Increased the power difference between ship classes. An unupgraded ship of the next class is stronger than a fully upgraded ship of the previous class.
  • Pirate wave composition now scales with your ship.
  • Overheating now depends on the reactor. Shields regenerate at no less than 1% per second.


Other changes

  • Added an on-screen objective pointer and new minimap markers.
  • Removed the officer system. Existing saves remain compatible, and points spent on removed skills have been refunded.
  • Fixed bugs including a tutorial softlock when using a gamepad and an issue with loading saves made inside a wormhole.


Full patch notes are in the Steam discussions.
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