We’re excited to share that the first expansion of Gallipoli is now available! This free expansion includes the ‘Ali Al Muntar’ map and 4 weapons, plus 2 premium cosmetic DLC Packs introducing 2 new subfactions to Gallipoli!
New Map: Ali Al Muntar
After a failed first attempt to capture the strategically important town of Gaza, General Archibald Murray drew on tanks, mounted units, infantry and gas shells for a second attempt on April 19th, 1917. Most of the tanks were destroyed by artillery fire or disabled by the terrain, but the infantry advanced on. This is the Second Battle of Gaza: Ali Al Muntar.

In Gallipoli, the start of the British assault on Ali Al Muntar is supported by a number of MK. I tanks. You move for the objective on foot while the tanks fire in the direction of the enemy. The tanks are disabled by the Ottomans before the first objective, so the British have to proceed the old fashioned way.

The battlefield transforms into a maze of cacti, forcing confrontations to be at close to medium range. This then leads up to the objective atop Tell Ali Muntar for a final stand of the Ottomans.

Learn more about Ali Al Muntar:
New Weapons
Four new rifles enter the fray, ranging from accurate rifle options to quite antiquated import!
The British Empire gets the Pattern 1914 Enfield, ideal for long range fire, as well as the Charger-Loading Magazine Lee-Enfield MK.I*, bringing a stripper clip to the MLE MK.I* with a few tradeoffs.


Meanwhile, the Ottoman Empire gets the Winchester M1866 lever-action rifle with a high rate of fire and capacity at the cost of stopping power, and the Snider-Enfield that’s quite the opposite: a rifle with incredible stopping power, but a long reload after every shot.


For more details on the new weapons, check out this blog:
New DLC
Two new DLC Packs are now available, introducing two new subfactions to the British Empire: Royal West Kent and Scottish Black Watch. If you already own the Second Expedition, these two DLC will already be waiting for you in Gallipoli!
Both the Royal West Kent and Scottish Black Watch subfactions are available for free to everyone. You’ll be able to customize your character for these subfactions with select gear from the base game and some of the DLC you may already own. The iconic gear of these subfactions are part of their respective DLC!
Khaki
The Khaki Pack introduces the Khaki Drill uniform issued to soldiers of the British Empire fighting in hot and tropical climates, including the Royal West Kent regiment fighting at Gallipoli and in Mesopotamia. It may not be flashy, but it sure is classy.

Check it out here:
Black Watch
One of the most famous units of the British Army is the Black Watch of the Royal Regiment of Scotland, proudly taking their black kilts into battle. Of course, this pack includes more than just kilts.

Get it here:
There is something more on the way, but you’ll have to wait a little longer to find out what!
Patch Notes
New
Ali Al Muntar map
Weapons:
British Empire:
Charger-Loading Magazine Lee-Enfield MK.I*: Available for Engineer - Frontline Builder, Heavy Machine Gunner - HMG Carrier
Pattern 1914 Enfield: Ammo Bearer - Quartermaster, Rifleman - Combat, Spotter - Observer
Ottoman Empire:
Snider-Enfield: Engineer - Frontline Builder, Spotter - Signaller
Winchester M1866: Engineer - Saboteur, Stretcher Bearer - Field Medicine
Added the Black Watch and Khaki DLC Packs.
Added the Scottish and Royal West Kent sub-factions to the relevant maps.
Added Scottish voice lines.
Weapons and Balance
Pistols and revolvers deal slightly less damage at range.
Rebalanced suppression - pistols now cause slightly less suppression than rifles.
Low caliber pistols have slightly more bullet drop.
Fixed occasional issues associated with extreme sway and FOV that could be perceived as hits not registering.
Fixed pistols and revolvers dealing more shoulder damage at range than intended.
Adjusted ammo counts across weapons to be more even relative to clip size.
Rebalanced several class loadouts.
Increased the focus and spotting areas of binoculars & periscopes.
The Sniper Sentry kit spotting perk now only affects weapons that are part of your kit.
Defender freebuild HMGs on boat landing maps now have a minimum cooldown.
Adjusted sight alignment on several weapons.
Increased the radius of the Saboteur and Signaller spotting auras.
Adjusted bullet penetration through cacti.
Fixed players not being damaged from their own explosives.
Pressing fire while equipping a grenade now throws it.
Players who cannot be spotted no longer show a spotting circle.
Gameplay
Sprinting with low stamina is now slightly faster. It is still recommended to take breaks.
Armed explosive objectives now work correctly if the player who armed them leaves.
Fixed the host receiving points for an explosive objective when the player who last interacted with it had left.
Input and Controls
This update resets all custom key bindings.
Fixed issues when switching between keyboard and mouse and controller.
Fixed mouse wheel bindings not working after rebinding.
Fixed binding one direction of an axis, such as mouse wheel down, clearing the binding for the other direction.
Fixed binocular mouse wheel controls being cleared when resolving binding conflicts.
Fixed controls that cannot be rebound being cleared when something else is bound to the same input.
UI
Added an onboarding screen that shows the first time you go to the Play screen.
Officers now have minimap icons for their squad's call-ins, showing the remaining cooldown.
Call-in indicators now use the updated indicator visuals.
Fixed the call-in menu, build menu and ping wheel staying open or opening during the end of a match.
The Appearance button is now disabled while you are spawned.
Adjusted text size so long squad names don’t overflow.
The stamina bar now uses a colour gradient to make low stamina clearer.
Added a system default option to the audio output device setting.
Wind direction no longer affects the effects on the after action report screen.
Fixed the squad status HUD not respecting the always on visibility option.
Fixed the scoreboard not updating when a player's name is changed by the profanity filter.
General
Players who have lost their head no longer play voice lines.
Added a sound at the start of bandaging and fixed animations for healing rag tourniquet.
Fixed some missing third person animations.
Improved visuals of metallic surfaces.
Fixed an issue with grey beards on avatars.
Fixed level of detail issues on lit dynamite.
Fixed level of detail and shadow issues on a wire spool pile.
Fixed visibility issues with effects placed in maps.
Fixed being unable to join a room with one slot left.
Match bans now also apply in public rooms.
Medical pliers - fixed model and material issues.
Fine-tuned third person animations when switching to grenades.
Improved ground alignment for characters to reduce clipping with terrain.
Bots
Bots now take more varied paths between cover.
Fixed bots heading straight for their target instead of moving between cover when far from the frontline.
Fixed bot navigation around barbed wire.
Stability
Fixed an issue where player could get stuck joining a room.
Fixed a case where joining could fail because the server did not add the player.
Fixed how the game handles players loading into the wrong map.
Fixed the end of a round not registering for some players.
Improved how matches handle the host changing.
Fixed the game not reconnecting after being sent back to the main menu with an error.
Fixed player movement syncing issues.
Various stability and error fixes.
Console
Reworked adaptive vsync to reduce screen tearing
Changed files in this update