Patch Notes v0.11.2
Blueprints
- Undo/redo now also covers blueprint drag placement
- Blueprint selection mode shows a live building count as buildings are selected
- Blueprint energy cost previews now factor in saved recipes
- Blueprint names can now contain umlauts
Spells & Potions
- Casting spells and upgrading Mana Trees now draws a rune sigil beneath the target, with improved particle effects
- Spell selection preview now shows why a spell can't be cast at the current position
- Refined spell eligibility check before clicking
- First-pick buildings in 2-step spells like Teleport stay highlighted until the spell is finished
- Spells can now be dragged from the spell bar to the hotkey bar
- Swift Current potion now highlights the entire belt segment it will boost
UI & Quality of Life
- Research tree now auto-focuses on research mentioned during the tutorial
- Hovering research items highlights connections to their prerequisites
- Clicking building icons in the production chain view starts placement mode with that recipe pre-selected
- Ctrl+F search bar now shows how many buildings were found and which resources were matched
- Refined fuzzy search matching
- Improved map bookmarks
- Build menu cost descriptions now reflect power/Mana modifiers
- Improved preview of module effects in the install dialogue
- Hovering an inactive area effect building now shows its area of effect
- Caravan stations waiting for feed now show a blinking resource icon
- Removed irrelevant tooltips on the world map UI (oil/mystic wellsprings outside relevant tabs, healthy/undrawn buildings in the Issues tab)
- Opening chests now shows a floating Credit number
- Merchants now play a particle effect when a trade is completed
Settings
- New "Mute in background" option in Audio settings
- New option to switch monitors in Graphics settings (if multiple monitors available)
Fixes
- Fixed blueprint mirroring of unconnected curves and Splitter filters
- Chests no longer respawn inside placed buildings, and buildings can no longer be placed on top of chests
- Fixed a hitch at the first fortification explosion of a session
- Fixed Flow Meter and Trade Winds potion being affected by pausing the game
- Fixed Essence Boost particles outliving the spell
- Fixed storage increase research not waking up full Warehouses
- Fixed max application of XP boost potions overspending/overcapping
- Fixed Machine Transmutation not transferring the extra module slot from Spatial Expansion
- Fixed Spatial Expansion infinite modules exploit with automated casting
- Fixed Relocation centering larger buildings differently than regular placement
- Fixed undo delete not restoring building modules
- Fixed building tooltip showing "overheated" with a Heat Shield module installed
Changed files in this update