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Update notes via Steam Community

Patch Notes v0.11.2

Blueprints

- Undo/redo now also covers blueprint drag placement

- Blueprint selection mode shows a live building count as buildings are selected

- Blueprint energy cost previews now factor in saved recipes

- Blueprint names can now contain umlauts

Spells & Potions

- Casting spells and upgrading Mana Trees now draws a rune sigil beneath the target, with improved particle effects

- Spell selection preview now shows why a spell can't be cast at the current position

- Refined spell eligibility check before clicking

- First-pick buildings in 2-step spells like Teleport stay highlighted until the spell is finished

- Spells can now be dragged from the spell bar to the hotkey bar

- Swift Current potion now highlights the entire belt segment it will boost

UI & Quality of Life

- Research tree now auto-focuses on research mentioned during the tutorial

- Hovering research items highlights connections to their prerequisites

- Clicking building icons in the production chain view starts placement mode with that recipe pre-selected

- Ctrl+F search bar now shows how many buildings were found and which resources were matched

- Refined fuzzy search matching

- Improved map bookmarks

- Build menu cost descriptions now reflect power/Mana modifiers

- Improved preview of module effects in the install dialogue

- Hovering an inactive area effect building now shows its area of effect

- Caravan stations waiting for feed now show a blinking resource icon

- Removed irrelevant tooltips on the world map UI (oil/mystic wellsprings outside relevant tabs, healthy/undrawn buildings in the Issues tab)

- Opening chests now shows a floating Credit number

- Merchants now play a particle effect when a trade is completed

Settings

- New "Mute in background" option in Audio settings

- New option to switch monitors in Graphics settings (if multiple monitors available)

Fixes

- Fixed blueprint mirroring of unconnected curves and Splitter filters

- Chests no longer respawn inside placed buildings, and buildings can no longer be placed on top of chests

- Fixed a hitch at the first fortification explosion of a session

- Fixed Flow Meter and Trade Winds potion being affected by pausing the game

- Fixed Essence Boost particles outliving the spell

- Fixed storage increase research not waking up full Warehouses

- Fixed max application of XP boost potions overspending/overcapping

- Fixed Machine Transmutation not transferring the extra module slot from Spatial Expansion

- Fixed Spatial Expansion infinite modules exploit with automated casting

- Fixed Relocation centering larger buildings differently than regular placement

- Fixed undo delete not restoring building modules

- Fixed building tooltip showing "overheated" with a Heat Shield module installed

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