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Update notes via Steam Community
Build 1.0.4

Balance:
  • Stopped the Firing Line slowing and shrinking parts that face away from it.
  • The Shield now only gets 0.5 chained boost to its regen speed.
  • Healing and Bloil islands now keep being tracked once discovered, no matter how far away you get.


Bug Fixes:
  • Fixed parts being thrown away from the cursor when rotated while the mouse was moving. The error added up over repeated rotations, and at the edge of the screen it could leave a part sitting far from the cursor with nowhere to drop it.
  • Fixed the upgrading tutorial locking up if you selected a part again before the upgrade drawer had finished sliding open.
  • Fixed chained Shields regenerating far faster than their tooltip said, which made a chain of three or four of them close to unkillable.
  • Fixed the Missile Launcher's Bombardment upgrade dealing almost no damage once a lot of missiles were in the air. Its trail explosions were falling further and further behind the missiles that dropped them and landing in empty space.
  • Fixed the Railgun's top cell not picking the part up, while an empty cell below it did.
  • Fixed the Laser's beams aiming as though the ship were level, so they pointed wide whenever the hull tilted or turned, and sat mirrored on the Frigate. Beams also no longer lock onto targets that are off screen.
  • Fixed Mirror Link ignoring cores, and treating two copies of a part that had taken the same upgrade as different.
  • Fixed freeze reports being sent for a game that was only minimised, asleep, or waiting on a display that had been switched off.


Improvements:
  • Overcharge motes now appear on the radar the moment they drop, rather than once you are near them.
  • Endless mode now explains on the layer select screen that an endless dive cannot be completed, so it never unlocks the next difficulty modifier.
Windows Depot 3620891
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