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Update notes via Steam Community

🎮 Controller support

The whole game is now playable on a gamepad — combat and every menu.
  • Left stick to move (analog — a half-pushed stick moves you at half speed), right stick to aim spells
  • D-pad or stick to navigate menus, A to confirm, B to go back
  • Inventory on a pad: A picks an item up, A again drops it — on a gear slot to equip, on another cell to rearrange, or on the discard bar to throw it away
  • Rebind anything, keyboard or pad, in Settings → Controls
  • On-screen prompts show your actual binding


💾 Three save slots

Pick a slot from the main menu and keep separate games side by side. Each slot shows its gold, shards, runs and buildings, and can be deleted on its own.
Your existing save moves into Slot 1 automatically — nothing is lost.

🧭 A clearer start

The opening objective now walks you through the actual loop: build the Vault and the Portal, head out on an expedition, then come back and open the Vault to collect what you earned. The Portal stays locked until you have a Vault — that's where everything you extract with ends up.

🏛️ Clearer base interaction

Standing between two buildings no longer opens the wrong one. The closest building wins, its name is written in the prompt ([E] Trader instead of [E] Interact), and each building shows a soft ring marking its range — the active one lights up gold.

⚡ Balance

  • Electric Cloud — damage per tick raised from 60% to 140% of your damage stat, and radius from 128 to 150. It asked you to stand in melee range for the weakest damage in the game; the reward now matches the risk.


🩹 Fixes

  • Changing any setting no longer wipes your custom key bindings
  • Your character no longer walks around while the Shard Station is open
  • Gamepad focus is no longer lost after equipping or discarding an item
  • Settings → Reset Save is now Reset This Slot and tells you which slot it will erase
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