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Update notes via Steam Community

Thursday, 24.09, was release day, and since then 73 players have gotten the game and 10 have already returned it. Not great ^^

Anyway, a big thank you, guys :) The money will be used to pay a UI designer to finally get rid of the current placeholders.

The review comment mentioned a big freeze/crash in the second level, and it took me a while to find the reason since it only happens in the shipping build. It's not the perfect fix but it should be now just a small frame drop and not a freeze/crash.

There were also a few other things that looked pretty game-breaking. Shrunk enemies were hard to find, so I added a timer so that they eventually return to normal. You can no longer run into the river and die. Mana reload sometimes didn't work. I also decreased the health of the pepper monster since it seemed too strong.

What's next:

I plan to spend roughly 5h a week on the game, so I'm slowly sketching out a roadmap and also creating a backlog.

At the moment, I'm thinking about:

  • Add more boons to the current spells and weapons

  • Finish the onion monster

  • Add more spells

  • Make enemy behavior more unique

  • Redesign the UI

  • Improve VFX

  • Add the remaining levels

  • Add more enemies

  • Add the remaining systems

  • Bug fixing

  • Exit Early Access

Nothing is fixed yet; this is just how I currently have it in mind. While I'm keeping an eye on the game this week to see if more issues occur, I'll also work on a roadmap for the rest of the year and post it here next week.

Again, thanks to everyone who bought the game! I hope you had some fun with it, and as always, I'm happy to hear any feedback and suggestions. :)

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