Thursday, 24.09, was release day, and since then 73 players have gotten the game and 10 have already returned it. Not great ^^
Anyway, a big thank you, guys :) The money will be used to pay a UI designer to finally get rid of the current placeholders.
The review comment mentioned a big freeze/crash in the second level, and it took me a while to find the reason since it only happens in the shipping build. It's not the perfect fix but it should be now just a small frame drop and not a freeze/crash.
There were also a few other things that looked pretty game-breaking. Shrunk enemies were hard to find, so I added a timer so that they eventually return to normal. You can no longer run into the river and die. Mana reload sometimes didn't work. I also decreased the health of the pepper monster since it seemed too strong.
What's next:
I plan to spend roughly 5h a week on the game, so I'm slowly sketching out a roadmap and also creating a backlog.
At the moment, I'm thinking about:
Add more boons to the current spells and weapons
Finish the onion monster
Add more spells
Make enemy behavior more unique
Redesign the UI
Improve VFX
Add the remaining levels
Add more enemies
Add the remaining systems
Bug fixing
Exit Early Access
Nothing is fixed yet; this is just how I currently have it in mind. While I'm keeping an eye on the game this week to see if more issues occur, I'll also work on a roadmap for the rest of the year and post it here next week.
Again, thanks to everyone who bought the game! I hope you had some fun with it, and as always, I'm happy to hear any feedback and suggestions. :)
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