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Update notes via Steam Community
CPU opponents now plan more effectively for larger clears and falling-panel chains.

Difficulty improvements
  • Easy: Slower play focused on simpler clears.
  • Normal: Occasional setup planning, with the ability to work on available panels during clears.
  • Hard: More frequent lookahead and a broader search for setup opportunities.
  • Super Hard: Fast reactions, planning up to two swaps ahead, and consistent chain forecasting.


More active, varied opponents
  • Reduced unnecessary pauses on higher difficulties.
  • CPU opponents independently choose among similarly strong moves, reducing repetitive play.
  • All CPU actions continue to follow the same legal cursor and swap rules as player actions.


These changes apply to CPU opponents. Online player-versus-player rules, ranked records, purchases, and save formats are unchanged.
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