Difficulty improvements
- Easy: Slower play focused on simpler clears.
- Normal: Occasional setup planning, with the ability to work on available panels during clears.
- Hard: More frequent lookahead and a broader search for setup opportunities.
- Super Hard: Fast reactions, planning up to two swaps ahead, and consistent chain forecasting.
More active, varied opponents
- Reduced unnecessary pauses on higher difficulties.
- CPU opponents independently choose among similarly strong moves, reducing repetitive play.
- All CPU actions continue to follow the same legal cursor and swap rules as player actions.
These changes apply to CPU opponents. Online player-versus-player rules, ranked records, purchases, and save formats are unchanged.
Changed files in this update