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Update notes via Steam Community
A new update is live for Ascend Idle: Chronicles.
This patch adds more companions, a permanent way to ease skill gates after Ascension, and new mid-to-late combat content so the climb from Combat ~40 to ~90 is no longer a long empty stretch.

Companions (Pets)

You can now collect 20 companions. Ten of them are new. Equip one at a time. Pets do not take Bank slots, and they persist through Ascension.

New companions:

Cutpurse — Bandit King lair. Extra gold from monsters.

Rime Cub — Frost Giant lair. More max HP and slow out-of-combat regen.

Grave Moth — Necromancer Lord lair. Life steal.

Venom Sprite — Venomous Hydra lair. Chance to poison on hit.

Cinder Fox — Firemaking. Faster crafting / processing.

Quill Imp — Study. Extra Study and Inscribing XP.

Anvil Toad — Shop (Combat 35). +1 Bank slot while equipped.

Ledger Owl — Shop (Combat 50). More gold from Bank sales.

Spark Mote — Very rare from any gathering. Slightly faster idle actions.

Ashen Wisp — Unlocked on your first Ascension. If equipped when you Ascend, preserves extra talent points.

Level Skip

After Ascension, you permanently skip some skill level requirements:

skip = min(15, 2 × total Ascensions + floor(Ancestral Mind ranks / 2))

Cap: 15.

If you use skip to start an action below its native level, that action takes longer: +8% duration per missing level, up to +80%. Meeting the real requirement removes the penalty.

Combat

Two new dungeons (sorted by Combat level):

Sunken Hold — Combat 40. Drowned corsairs. Reward: Tide Chest.

Ashen Foundry — Combat 62. Slag golems and the Forge Tyrant. Reward: Slag Chest.

Existing dungeons remain at 15 / 30 / 50 / 75.

Open world:

Basilisk — Combat 82 (poison on hit).

Storm Wyrm — Combat 90.

Hunting

Cougar — Hunting 70 (hide, fang; rare Shadowed Pelt).

Wyvern — Hunting 90 (hide, talon; rare Storm Scale).

These hunting materials are in the game for selling and future crafting. No new recipes this patch.

Thank you for the reviews and feedback. More content is planned; this update fills the biggest mid-game combat gap first.
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