Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community

First off, THANK YOU!
The last 72 hours have been WILD!!

We've been lucky enough to spend the weekend on Steam's Popular New Releases, and recently hit 200 reviews (with the overall score trending upwards). A huge thank you to everyone who bought and played the game, and an even greater thanks to anyone who shared a review and/or feedback!

Public Beta

After an initial rush of hotfixes to address some Currency QOL and progress balancing, we're ready to start addressing some higher level feedback.

However, we don't want to make changes this large without some additional testing first. Moving forward, the Public beta will be where we run tests for all major updates and content additions (yes, there is more to come!!)

Please consider joining the JOrbits Discord to get the latest news on betas, and to most easily share your suggestions with us and the community.

Beta Access?

Right click Crown Siege in your Steam library > Properties > Game Versions & Betas

BETA PATCH NOTES

Beta QOL:

  • Indicate that QWER buttons can be held instead of repeatedly pressed

  • The Journal now shows which currencies each enemy drops

  • Unit info now shows Shield and Yield

    • Shield: blocks one full attack

    • Yield: the currency that unit gets for its kills

Beta Balance:

  • Level scaling now has diminishing returns. Previously, units gained 1% Damage and Health per level. This now scales as 1% × 0.95^(level - 1)

  • Positive percentage-based upgrades now have slowly diminishing returns. For example: Level 1 = 20%, Level 2 = 39%

  • Negative-scaling upgrades can no longer reach zero, including Attack Cooldown and Respawn Cooldown

  • Golden Knight now deals 3× Knight Damage instead of 5×

  • Electro Mages now attack half as fast

  • Fire Damage upgrades now provide a 20% Damage boost instead of 100%

  • Strength Aura Damage upgrades now provide a 25% Damage boost instead of 100%

  • Pikemen can now hit 3 enemies at once

  • Added Shield upgrades for the Scout

  • Added Shield upgrades for Melee units

  • Added additional upgrade levels for the Crossbow

  • Necromancers now summon faster

Beta NG+:

  • Increased difficulty

  • Skill costs now scale linearly instead of exponentially

  • Currency spent on Skills in older saves is automatically refunded

Beta Fixes:

  • Fixed several small localization issues

  • Pyromancer target count is now shown in Unit Info

Once we've run some additional testing, we'll package this all up for the proper public build (should be a couple days at most). From that point on, Patch Notes for Betas will be held to the Discord - only being posted to Steam once they're ready for the Public branch.

Open link