Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hello Dear Players, I wanted to thank everyone for Lopem's great start, it's the beginning of a long and fruitful journey, I'm sure! To celebrate the occasion, allow me to introduce to you, Apricot 0.0.22 V

Please Note : Changes tagged with ( ^ ) are because of community input!

New Features :

  • ^ Added the ability to skip dialogue from the battle box by left-clicking

  • ^ Added solid backgrounds for all shop interfaces

  • ^ Shop Interface moved to the right for all shops ( Including Icy Caverns and Technocratic Wisp )

  • ^ Added a wave counter - showing how many waves of enemies remain for an attack

  • ^ Ability to see crafting recipes for all cards added

General Retweaks / Bug Fixes :

  • Base Critical Damage Chance Increased ( 5% -> 10% )

  • Base Critical Damage Increased ( 10% -> 20% )

Card Retweaks :

After playing the game thoroughly through a couple levels. I have decided to take some balancing measures, to ensure that some cards to pack-the-punch that they are advertised to do.

Trust me, there's nothing less satisfying than merging for three rounds straight, only to receive a mediocre (at best) card.

Card Name

All Changes Made

Dirt

Attack Increased ( 5 -> 7 ), Health Increased ( 6 -> 10 )

Stick

Attack Increased ( 10 -> 12 ), Health Increased ( 5 -> 8 )

Rod

Health Increased ( 4 -> 9 )

Fire

Damage Reduced ( 20 -> 17 ) :[

Stone

Health Increased ( 6 -> 8 )

Hammer

Damage Increased ( 22 -> 25 ), Health Increased ( 6 -> 12 )

Overgrown Pot

Attack Increased ( 25 -> 32 ), Health Increased ( 14 -> 16 )

Tipped Reinforced Pot

Attack Increased ( 32 -> 36 ), Health Increased ( 8 -> 12 )

Coal Chunk

Attack Increased ( 14 -> 18 ), Health Reduced ( 7 -> 5 )

Scraped Rust Powder

Attack Increased ( 2 -> 13 ), Health Reduced ( 20 -> 18 )

Heated Stone

Attack Increased ( 19 -> 32)

Pyroclastic Rod

Attack Increased ( 17 -> 33 )

Botanical Pickaxe

Attack Increased ( 24 -> 26 )

Inferno Shield

Attack Increased ( 20 -> 32 )

Metal Shield

Attack Increased ( 21 -> 24 )

Obsidian Shield

Attack Increased ( 14 -> 22 )

Torch Crossbow

Damage Increased ( 36 -> 45 ), Health Increased ( 8 -> 15 )

Sentient Stone Mass

Damage Increased ( 32 -> 45 ), Health Increased ( 14 -> 32 )

Environment (level) Retweaks :

The main focus on this update was to avoid excessive repetition. The repeats of enemies in waves are meant to challenge the player, and really force them to be careful, and ensure that they heal appropriately.

The point is not to make each repeat feel like a burden to the player. Consequently all levels from here on out will be limited to a maximum of three (3) rounds.

Environment Name

All Changes Made

Icy Caverns ( Lvl 6 )

Rounds Reduced ( 3 -> 2 )

Icy Caverns ( Lvl 7 )

Rounds Reduced ( 4 -> 3 )

Technocratic Wisp ( Lvl 1 )

Rounds Reduced ( 2 -> 1 )

Technocratic Wisp ( Lvl 2 )

Rounds Reduced ( 4 -> 2 )

Technocratic Wisp ( Lvl 4 )

Rounds Reduced ( 3 -> 2 )

Technocratic Wisp ( Lvl 9 )

Rounds Reduced ( 4 -> 3 )

Technocratic Wisp ( Lvl 10 )

Rounds Reduced ( 5 -> 3 )

Mountainous Tundra ( Lvl 1 )

Rounds Reduced ( 3 -> 1 )

Mountainous Tundra ( Lvl 2 )

Rounds Reduced ( 3 -> 2 )

Mountainous Tundra ( Lvl 3 )

Rounds Reduced ( 4 -> 2 )

Mountainous Tundra ( Lvl 5 )

Rounds Reduced ( 5 -> 2 )

Mountainous Tundra ( Lvl 6 )

Rounds Reduced ( 5 -> 3 )

Mountainous Tundra ( Lvl 7 )

Rounds Reduced ( 5 -> 3 )

Mountainous Tundra ( Lvl 9 )

Rounds Reduced ( 5 -> 3 )

Mountainous Tundra ( Lvl 10 )

WP* of Kugel Blitz ( 2 WP -> 1 WP )

Mountainous Tundra ( Lvl 11 )

Rounds Reduced ( 5 -> 3 )

*WP | Weighing Points : Used by the algorithm of the game to decide probability of enemy showing in specific encounter - Lower means less likely.

Enemy Retweaks :

There wasn't much to change with the enemies for now. This update isn't meant to avert my attention to them. For now.... That being said, there were some minor issues I wished to address.

Enemy Name

All Changes Made

Cyber Conical Rok

Fritz-Rocket Hitbox Fixed [ Slightly out of alignment ]

Hollow Sentinel

Fixed glitch where laser beam from below was visible one frame too early

Until Next Time (this time it will take longer for the next update, I promise) !

  • Loading history…
Open link