Hello Dear Players, I wanted to thank everyone for Lopem's great start, it's the beginning of a long and fruitful journey, I'm sure! To celebrate the occasion, allow me to introduce to you, Apricot 0.0.22 V
Please Note : Changes tagged with ( ^ ) are because of community input!
New Features :
^ Added the ability to skip dialogue from the battle box by left-clicking
^ Added solid backgrounds for all shop interfaces
^ Shop Interface moved to the right for all shops ( Including Icy Caverns and Technocratic Wisp )
^ Added a wave counter - showing how many waves of enemies remain for an attack
^ Ability to see crafting recipes for all cards added
General Retweaks / Bug Fixes :
Base Critical Damage Chance Increased ( 5% -> 10% )
Base Critical Damage Increased ( 10% -> 20% )
Card Retweaks :
After playing the game thoroughly through a couple levels. I have decided to take some balancing measures, to ensure that some cards to pack-the-punch that they are advertised to do.
Trust me, there's nothing less satisfying than merging for three rounds straight, only to receive a mediocre (at best) card.
Card Name | All Changes Made |
|---|---|
Dirt | Attack Increased ( 5 -> 7 ), Health Increased ( 6 -> 10 ) |
Stick | Attack Increased ( 10 -> 12 ), Health Increased ( 5 -> 8 ) |
Rod | Health Increased ( 4 -> 9 ) |
Fire | Damage Reduced ( 20 -> 17 ) :[ |
Stone | Health Increased ( 6 -> 8 ) |
Hammer | Damage Increased ( 22 -> 25 ), Health Increased ( 6 -> 12 ) |
Overgrown Pot | Attack Increased ( 25 -> 32 ), Health Increased ( 14 -> 16 ) |
Tipped Reinforced Pot | Attack Increased ( 32 -> 36 ), Health Increased ( 8 -> 12 ) |
Coal Chunk | Attack Increased ( 14 -> 18 ), Health Reduced ( 7 -> 5 ) |
Scraped Rust Powder | Attack Increased ( 2 -> 13 ), Health Reduced ( 20 -> 18 ) |
Heated Stone | Attack Increased ( 19 -> 32) |
Pyroclastic Rod | Attack Increased ( 17 -> 33 ) |
Botanical Pickaxe | Attack Increased ( 24 -> 26 ) |
Inferno Shield | Attack Increased ( 20 -> 32 ) |
Metal Shield | Attack Increased ( 21 -> 24 ) |
Obsidian Shield | Attack Increased ( 14 -> 22 ) |
Torch Crossbow | Damage Increased ( 36 -> 45 ), Health Increased ( 8 -> 15 ) |
Sentient Stone Mass | Damage Increased ( 32 -> 45 ), Health Increased ( 14 -> 32 ) |
Environment (level) Retweaks :
The main focus on this update was to avoid excessive repetition. The repeats of enemies in waves are meant to challenge the player, and really force them to be careful, and ensure that they heal appropriately.
The point is not to make each repeat feel like a burden to the player. Consequently all levels from here on out will be limited to a maximum of three (3) rounds.
Environment Name | All Changes Made |
|---|---|
Icy Caverns ( Lvl 6 ) | Rounds Reduced ( 3 -> 2 ) |
Icy Caverns ( Lvl 7 ) | Rounds Reduced ( 4 -> 3 ) |
Technocratic Wisp ( Lvl 1 ) | Rounds Reduced ( 2 -> 1 ) |
Technocratic Wisp ( Lvl 2 ) | Rounds Reduced ( 4 -> 2 ) |
Technocratic Wisp ( Lvl 4 ) | Rounds Reduced ( 3 -> 2 ) |
Technocratic Wisp ( Lvl 9 ) | Rounds Reduced ( 4 -> 3 ) |
Technocratic Wisp ( Lvl 10 ) | Rounds Reduced ( 5 -> 3 ) |
Mountainous Tundra ( Lvl 1 ) | Rounds Reduced ( 3 -> 1 ) |
Mountainous Tundra ( Lvl 2 ) | Rounds Reduced ( 3 -> 2 ) |
Mountainous Tundra ( Lvl 3 ) | Rounds Reduced ( 4 -> 2 ) |
Mountainous Tundra ( Lvl 5 ) | Rounds Reduced ( 5 -> 2 ) |
Mountainous Tundra ( Lvl 6 ) | Rounds Reduced ( 5 -> 3 ) |
Mountainous Tundra ( Lvl 7 ) | Rounds Reduced ( 5 -> 3 ) |
Mountainous Tundra ( Lvl 9 ) | Rounds Reduced ( 5 -> 3 ) |
Mountainous Tundra ( Lvl 10 ) | WP* of Kugel Blitz ( 2 WP -> 1 WP ) |
Mountainous Tundra ( Lvl 11 ) | Rounds Reduced ( 5 -> 3 ) |
*WP | Weighing Points : Used by the algorithm of the game to decide probability of enemy showing in specific encounter - Lower means less likely.
Enemy Retweaks :
There wasn't much to change with the enemies for now. This update isn't meant to avert my attention to them. For now.... That being said, there were some minor issues I wished to address.
Enemy Name | All Changes Made |
|---|---|
Cyber Conical Rok | Fritz-Rocket Hitbox Fixed [ Slightly out of alignment ] |
Hollow Sentinel | Fixed glitch where laser beam from below was visible one frame too early |
Until Next Time (this time it will take longer for the next update, I promise) !

Changed files in this update