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Update notes via Steam Community

Hello there! We have our first big patch for the game, take a look here!

Bugs:

General:

- Save System now has a button on the Main Menu to load last level player was on

- Cutscene length adjusted for easier reading

- The explosive barrel no longer breaks cutscenes

- Boss rebalancing

Mechanics:

- Explosive barrel respawn adjusted if player accidentally sets it off

Enemies:

- Boss rebalancing

- Wizard fireball slowed down

Player Movement:

- Movement during cutscenes has been turned off

- Moving up and down stairs has been fixed. Player should no longer fly off

- The Teleportation distance has been extended

Levels:

- Certain wall colliders adjusted that would get player stuck adjusted

SFX:

- The Health Pickups from enemies now make a sound when collected

QOL:

Enemies:

- Hitbox adjusted on Level 3 boss

- Damage adjusted for Wizard attacks

Levels:

- Level 2 torches added for guidance to open pathways

- Level 3 Islands and rocks moved for guidance

Cutscenes:

- Dialogue adjustments for story

Up Next:

Bugs:

- Further bug fixes to hit boxes and colliders

QOL:

- Checkpoint if defeated by boss

- Achievements implemented

- Boat controls in the third level

- Key UI to keep track of keys

- Boss rebalancing

- Animation adjustments

- New cutscenes to be added

The next patch will be going in soon!

If you find any bugs yourself and wish to report them, feel free to in the Discord here under the feedback-and-bugs channel

Discord:

https://discord.gg/9WGujX8DDm

Thank you!

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