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Update notes via Steam Community

Thank you all for your feedback and support for the game in the first week!

This update includes major improvements to OSM data imports, added individually styled roofs and walls, and improved develop tool preview.

Major changes

  • Moved imported projects to compressed .mcz file format with recoverable incremental saves.
  • Reduced imported map storage and memory requirements and improved loading/export performance.
  • Added roofs and independent wall/roof colors (doesn't apply to OSM or DLC).
  • Expanded develop tool with editable live previews, live measurements, rectangle shape, and improved neighborhood layouts and fill.
  • Added copy, cut, and paste and direct editing across most objects.
  • Traffic is now derived from building density.
  • Redesigned the start menu and implemented bundled starter map.

Major bug fixes

  • Large .osm.pbf imports crashing or creating excessively large caches.
  • Maps getting stuck in an endless Rendering… loop.
  • Incorrectly reported save failures in some cases.
  • Terrain smoothing creating seams and ugly road geometry.

Other fixes and refinements

  • Fixed roads appearing too thin at certain view angles.
  • Fixed rippled roads appearing in certain angles.
  • Improved workflow for divided roads.
  • Reduced likelihood of tiny perimeter roads, tiny fragments, and disconnected endpoints from develop tool.
  • Reduced narrow developments producing unusually small houses.
  • Improved building selection box and dragging behavior.
  • Increased develop building preview count and improved preview performance.
  • Numerous UI tweaks and improvements (more to come).

Thank you all for your support.

Please submit any bug reports, feature requests, or other feedback in Discord.

-Ryan

Windows Depot 4964731
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