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Update notes via Steam Community

Hotfix 16.09.2026

  • Fixed translations for the names of some items.

  • Random Events now correctly affect the sanity level.

  • Fixed the missing notification when picking up the second and subsequent items on a given day.

  • Fixed numerous minor bugs that could cause the game to become soft-locked.

Day 1

  • Fixed the alarm sound.

  • Fixed the underground noise sound.

Day 2

  • The objective to retrieve the keys now appears in the notes.

  • Fixed some sound effects.

  • The charger now has the correct location.

  • Improved the dog's AI.

  • Fixed QTE issues.

Day 3

  • The dog no longer displays its path in debug mode.

  • The dog now moves faster around the map.

  • Fixed a soft-lock during the cutscene in the ruins.

  • Fixed interactions with the mound of dirt.

  • Replaced the placeholder puzzle.

  • Fixed the display of fully completed puzzles.

  • BGM no longer plays in Matt's house.

  • Random Events now intensify after entering the ruins.

Day 4

  • The psychological event effect is now correctly applied to the camera.

  • Fixed incorrect dialogue during the alarm.

  • Fixed the incorrect car key model.

  • Added missing collision to the Wołchwa Shop.

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