Balance
Hammer now stops bonus goals from awarding more floor skips (meaning it pins current skips, instead of resetting to 1).
UI/UX
Added animated surfaces to Swamp and Power Blocks, plus adjusted reflective block sheen.
Added paddle impact flashes, fading ball trails, and boss defeat flashes and camera shake.
Smoothed floor transitions and capped Endless travel animation time.
Added an indicator while Hammer is active.
Made scanline spacing consistent across UI panels.
Tweaked a few upgrade icon animations.
Bug Fixes
Fixed tooltips not showing expanded level details on the starter ball panel.
Fixed Weekly Runs awarding skip points beyond the final boss.
Fixed starter choice cards appearing incorrectly during their reveal.
Fixed floor-skip banners appearing after Hammer stops further skips.
Changed files in this update