Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Operators,

New orders have arrived from High Command.

A new free Skirmish mission, "Guarding the Strait", is now available. Identify the vessels moving through the strait, determine friend from foe, and engage hostile ships before they make it through...


Changelog


Version 1.0 (1705)

ADDED:
  • 💥 GUARDING THE STRAIT - NEW TENSE SKIRMISH MISSION 💥

FIXED:
  • Entering some missions would reset requisition credits;
  • Incorrect newspaper titles and subtitles after skirmish missions;
  • Clicking on the campaign map mid-mission would not quit the mission;
  • Shells fired before an emergency move did not trigger the counter battery timer;
  • Rare spawn error in the "Rock of Gibraltar" mission that could place the player slightly inland;
  • Multiple medal requirements were far too high, with a few even impossible to achieve at gold rank;
  • Additional incendiary fires and PH's shots in mission 13 no longer affect the player's accuracy stat or count as friendly fire for medals.

Pevious patches: [Patch #7] • [Patch #6] • [Patch #5] • [Patch #4] • [Patch #3] • [Patch #2] • [Patch #1]


💥 New Skirmish Mission - "Guarding the Strait" 💥


High Command needs every available Operator in the Strait of Gibraltar. This is a tense assignment where identifying friend from foe is only the beginning. Track hostile vessels, engage them before they slip through, and expect little room for error.


This one will not be easy, but High Command would not be calling if the situation were under control. Future assignments are expected to offer a calmer shift. For now, we need you here.


Roadmap Update: Additional Skirmish Modes


After the first post-launch weeks, during which Nick focused heavily on bug fixes, patches, and improvements, IRON NEST is now moving into the next stage of the roadmap: Additional Skirmish Modes.

"Guarding the Strait" is the first free mission released as part of this phase, and more Skirmish missions will follow regularly. The next one is planned to arrive by the end of October 2026.


Patches, fixes, and improvements will continue alongside the new content. Please keep sharing any bugs, translation issues, and feedback through our dedicated Steam Discussions thread.

And if you want to stay closest to High Command and follow the latest reports, join us on Discord.


Behind the Armored Doors: High Command Interview


We were recently invited by Butterscotch for a deep dive into IRON NEST and the work behind it. We had a great conversation about development, production, technical decisions, and what it actually takes to build a game like this with a two-person team.

Fair warning: it runs for over two hours, so this one is for the truly dedicated Operators.



The Campaign Continues


The first weeks after launch were intense, and we could not have asked for a better community to go through them with. High Command is genuinely excited to move into the next stage of development and start delivering more missions for you, Operators.

That support is what keeps the campaign moving. We’re incredibly grateful for every one of the 10,000+ Steam reviews that made IRON NEST the highest-rated 2026 release in this group.

If you’d like to help more Operators join us before the next orders arrive, leaving a review is one of the best ways to support the game.

GLORY TO THE OPERATORS!

Nick & Dominik
  • Loading history…
Open link