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Update notes via Steam Community
Today's release is pretty lean, so I won't summarize it all. See the changelog below.

Changelog


🏓 Gameplay

  • Fixed an issue causing the "Gift From a Mimic" gear to cause saved runs to become unrecoverable. (Reported by @remostain7776)
  • Immovable enemies now block the player move indicator.
  • Inert Eggs and all minion gadgets are now spawned via a thrown projectile instead of requiring direct placement.
  • Added the Piercing mod to the Shurigun mod pool.
  • Do not hide the mod station nav pointer when you back out without taking a mod.


🤖 Tech

  • Removed screenshake from cloud-synced data.
  • Fixed the move indicator making distortion effects show above the player.
  • Fixed incorrect alignment of textures on explosions in certain cases.
  • Improved AI navigation around hole edges.
  • Improved AI navigation around breakable walls and doors.
  • Improved AI navigation updates, reducing some performance spikes.
  • Fixed debris from destroyed walls and doors jumping around.


✅ UI

  • Improved the Combat Codex's layout when the UI is scaled.


🗺️ Level Generation

  • Added safe clearance around the entry to several maps which the clearance was missing from.
  • Optimised some areas of level generation, reducing the time to transition between levels.


📚 Tutorialization

  • Fixed targets getting stuck in corners in the attack tutorial.


Final thoughts


Next update in two weeks. All the best!
—Chronosphere team

📚 Changelog history
Windows Depot 1969811
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