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Update notes via Steam Community

Features:

  • Added Rain and Snow weather options

    • When raining, all terrain that is harvested regrows 25% faster

    • When snowing, all soldiers travel 25% slower

    • When snowing, all Plebs require 50% extra food

    • The weather can be selected for all random maps

  • Added 'Boundary Stones'

    • Boundary Stones appear on all maps and are discovered by units

    • When moving units close to Boundary Stones, a circle of Fog-of-War is cleared to give visibility

    • The area of visibility is increased for each unit, up to 4 units

  • Increased the visibility of projectiles, thanks /u/weidback

  • Changes to some unit models to make them more unique, thanks /u/hellishdelusion & /u/Serasul

  • Show unit silhouettes behind buildings and terrain, thanks /u/Serasul

  • Changes to the general lighting, thanks /u/Marvluss & /u/aPOPblops

  • Added unit blood and optional damage indicators, thanks /u/Professional_Sir_936 & /u/roastm4 & /u/Sn0wflake69 & /u/SayuriShoji

  • Tweaked metal colours to make 'Attack' metals more distinct from 'Defence' metals

  • Updated some unit models to show the metal colour more

  • Added dirt patches and puddles to all maps

Gameplay:

  • Reduced the health of most buildings

  • Increased the flight arc of most projectiles

  • Armour and 'attack type' are now more punishing

    • Concussive attacks against High armour deals more damage than before

    • Piercing attacks against Low armour deals more damage than before

  • Increased the separation between units, thanks /u/chillermane & /u/untiedgames & /u/xiaorobear

  • Improvements to Animation playback and alignment when damage is taken

UI:

  • General tutorial improvements, thanks GuardYaGrille

    • Improved cases where steps would progress too soon

    • Improved cases where steps would not progress soon enough

    • Fixed resource highlighting

  • Decreased the speed and volume of dialogue sounds, thanks GuardYaGrille

  • Centre building creation options to their UI button, thanks GuardYaGrille

  • Fixed message highlighting if UI Zoom is changed

  • Fixed the number of killed units not being calculated correctly

  • Fixed the unit score count going off screen

Levels:

  • Added Rain and Snow to some Campaign and Skirmish levels

  • Added dirt/puddles to all levels

  • Added Boundary Stones to all levels

  • Ensure random map always have the minimum number of player positions

Bug-fixes:

  • Fixed changing shadow setting causes Fog-of-War to break, thanks SunNoise

  • Fixed a case where Plebs couldn't reach any resources

  • Corrected terrain being offset from their correct position in some cases

  • Town highlighting colour can be incorrect if you load a second map

  • Cycling player livery for random map skipped colours for the empty player slots

  • Fixed a crash caused by playing gates

  • Corrected some issues with explosions

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