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Update notes via Steam Community

When hovering over an enemy while holding Ctrl or Shift, the game now displays all grid cells available for their movement (excluding 7-cell behemoth enemies). Range indicators and accessible cells are calculated based on the unit's maximum Speed stat, rather than their current remaining Action Points (AP)!

Fixes:

The "You Shall Not Pass!" trait now correctly triggers and works against player units.

Fixed a menu button interaction issue that occurred if a controller/gamepad was disconnected during active gameplay.

Other Changes:

Minor quality-of-life improvements for controller/gamepad support.

Performance optimizations.

Minor tweaks.

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