Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

QoL Changes:

  • Stats such as total score, time taken and fury level (when unlocked) are now displayed in the Tab menu.

  • The game will now highlight the last few enemies of a wave behind walls, and all enemies while in Emergency Mode to make it easier to find them.

  • The loadout display in the Tab menu will now show the keybinds you have set for each weapon slot (Mouse & Keyboard only).

  • Pressing Slide while Dashing on the ground will now transition you into a Slide instead of Fast-Falling on the spot.

  • You can now Alt-fire with most weapons while holding down the Fire button.

  • The number on the side of Longinus now displays how many drills it has loaded instead of how many existing drills you have shot.

  • Added a backing to the Health/Weapon display in the HUD for better clarity.

  • Weapon projectiles now appear to spawn further from the camera to reduce flashing/obstructing the player's view.

Balance Changes:

  • Gold pickup amount increased 200 => 400.

  • Dyrnwyn damage per tick increased 0.2 => 0.25.

  • Dyrnwyn Alt-fire cooldown increased 3s => 4s.

  • Investment Plan bonus gold increased 50 => 100 per stack.

Bugfixes (the ones I can remember):

  • Fixed the Core Augment display in the HUD slowly drifting out of position

  • Fixed Dyrnwyn and Longinus fire animations not playing correctly after cancelling them with a taunt

  • Fixed Bahamut sometimes leaving the AoE markers for Ultraflare active after dying

  • You can no longer take damage while you are dead (which prevents the hurt sound from playing after you're already dead)

  • Loading history…
Open link