Greetings Passengers! We're verrrry excited to release our first major update!
New game mode:
Endless Fall! See the Hypnotist for a brand new mode where you can land in a big wormhole near the ground to keep your run going on the same level. The difficulty starts at the easiest, but ramps up and up through an infinite number of stages and increasing score multiplier; Purest Hell +++++ awaits!
Major functionality updates:
Upgraded Altimeter! You can now see the positions of yourself, special items, story items, landing locations, and Endless Mode wormholes
Faster kicking and parkouring! All action object interactions now happen in a snappy, consistent 0.2 sec
Sober up! Supercharge priming now absorbs alcohol and snake venom, over a couple of seconds. Doing a supercharged trick instantly evaporates all alcohol and venom
Minor tweaks / fixes:
Higher tolerance for damage from slamming into debris. (Don't get hurt so easily.)
Volcano plane maze now explodes when you catch the story item
Fix: Clear Skies Collectibles: The item names to fetch were mixed up
Fix: Volcano: entry fuselage to plane maze no longer rotates
Change side quest order: chip chip fetch quest comes first. Collectibles quests come later, to make quest spam less severe in level 1
Long-range indicators for faraway items (with Hi Tek Sunnies) now point more naturally towards the direction you need to travel for the object, as opposed to only showing the true bearing. This stops them appearing to "slide right past you" at the last minute
We can't wait to see what you think!
See you in the skies,
S-Bend Games <3
Changed files in this update