Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam game

New Skill:

- Shark Thunder: shark now use THUNDER


QoL changes:

- Added hide pollution setting

- Added resolution setting when not fullscreen

- Improved reduced trash animation setting

- Angels go now all the way to the left

- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper

- Flashing effect of thunder lowered

The balance changes:

Super Pollution

  • Chad skill from 3m → 4m (+33.3%)

  • Dying Dog from 4m → 6.25m (+56.3%)

  • Tank from 40m → 66m (+65.0%)

  • ??? from 7b → 11b (+57.1%)

Others

  • Aura Rats income from 450k → 720k (+60.0%)

  • Aura Radius from 900k → 540k (-40.0%)

  • Police Speed from 8.5m → 9.5m (+11.8%)

  • Police Cooldown from 5m → 43m (+760.0%)

Sea Part

  • Sea Area from 18b → 50b (+177.8%)

  • Bubblegum Car from 425t → 750t (+76.5%)

  • Unlock Seabird from 750b → 1.75t (+133.3%)

  • Unlock Fan from 1.3t → 725b (-44.2%)

  • Unlock Golden Whale from 5qa → 20qa (+300.0%)

All those changes were aimed to slow down a tiny bit the parts where pacing was too fast

i'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support.

please stay tuned for the content update

  • Loading history…
Open link