- AI improvement: fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary.
- AI improvement: on its highest setting, the AI now takes into account tags that let a character act again after a skill that ordinarily ends the turn. This makes the AI much more likely to use multiple skills per turn when controlling promoted enemies and allies.
- new physical trait: Swift. The character gets +1 to Speed. Lissit only.
- new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.
- new physical trait: Oblivious. The character gets -2 to Reflexes.
I was hesitant to tackle that first AI issue because of the risk of introducing a bug, but so far in testing I haven't seen it cause any issues. (If you run into a freeze or other problem after this update, please report it to me and I'll root it out ASAP!)
Tactically yours,
Craig
Changed files in this update