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Update notes via Steam Community
Just a small update here with a few new character traits and a couple of AI improvements!

  • AI improvement: fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary.
  • AI improvement: on its highest setting, the AI now takes into account tags that let a character act again after a skill that ordinarily ends the turn. This makes the AI much more likely to use multiple skills per turn when controlling promoted enemies and allies.
  • new physical trait: Swift. The character gets +1 to Speed. Lissit only.
  • new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.
  • new physical trait: Oblivious. The character gets -2 to Reflexes.


I was hesitant to tackle that first AI issue because of the risk of introducing a bug, but so far in testing I haven't seen it cause any issues. (If you run into a freeze or other problem after this update, please report it to me and I'll root it out ASAP!)



Tactically yours,

Craig
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